Releases
4.12
Sixze
released this
11 Jun 12:11
Notable Changes
Updated plugin to Unreal Engine 5.2.
Merged the Look Towards Input
and Look Towards Camera
view states together into a single state.
Moved Slot
animation graph nodes to linked animation instances as they are now properly supported here.
Removed the Suppress Additive Warnings
node because the warnings have finally been fixed.
Fixed character moving diagonally instead of in a straight line relative to the camera when standing on a rotating object.
Fixed a crash that sometimes occurs when calling USkeletalMeshComponent::UpdateRBJointMotors()
.
Skeleton
Refactored PA_Als
.
Fixed deprecation warnings in B_Als_SkeletonAssetActions
.
Animation Blueprint
Fixed deprecation warnings in UAlsAnimationModifier_CalculateRotationYawSpeed
.
Bone Manipulation
Migrated rig units to the new API.
Character
Configured input action descriptions.
Moved input-related logic from AAlsCharacter::RefreshLocomotion()
into a separate overridable function.
Made some functions in AAlsCharacter
protected instead of private.
Locomotion Actions
Made the initial ragdoll speed limit hack optional.
Other
Refactored ALS_ENSURE()
.
Replaced the uses of FRotator
with FRotator3f
.
Updated modules loading phase.
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