Here you can find various stuff related to SNES programming/romhacking.
The src directory contains C code that can be used as a base for other project that need to work with SNES fils/format. All this code is under the
GPL3 Licence (see
src/Lincence-GPL3.tx). It's easy to use in nearly every language, directly in C or by building a dynamic library (DLL/SO) for other
Tiles handling: pack, unpack Palette: conversion, extraction.. Compression: Some compressions (only Zelda 3 for now)
Lua directory contains various Lua script I write for TASing or just messing around
These directory should contains ASM hack for Zelda 3 or SoE (practice rom), licencing is not clear as I reuse other source code that does not have clear licencing