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Releases: SkidderMC/FDPClient

RELEASE B9

03 Nov 21:23
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  • Update Client Button In Main Menu
  • Config GUI MENU
  • ClickGUI style FDP
  • ClickGUI style YZY
  • Open ClickGUI In Main Menu
  • Added SilentHotbar module
  • Added PointerESP Module
  • Added Fightbot module
  • Added ColorSettings option
  • Added Ignite Module
  • Added Noclip module
  • Added ChinaHat Module
  • Added MurderDector Module
  • Added Spider Module
  • Added hypixel speed lowhop
  • Added hypixel velocity
  • Added autoclicker onlyblock option
  • Added new button rendering method
  • Added alwaysbehind & duplicateprofile antibot
  • Added separate highlight & background border
  • Added simple flagcheck last server pos
  • Added Smooth hot-bar slot HUD module option
  • Added ChatBypass Module
  • Added custom hotbar
  • Added staffdetector velocity autoleave
  • Added ProjectileAimbot (otheritems & gravitytype)
  • Added velocity check staffdetector
  • Added fakelag min/max distance
  • Added BlockSafe Scaffold option
  • Added IntaveReduce velocity
  • Added vanilla options FDP v5.6.1
  • Added Intave Disabler
  • Added Killaura check scaffold/blink/noeat/blocking option
  • Added Invalidspeed antibot & fixed duplicateInTab/Name
  • Added improvements blink utils / outgoingValue blink mode
  • Added optimized Gradient Shader
  • Added improved Default Local Config
  • Updated HUD Elements:
  • Added block counter as default
  • Added borders width/colors
  • Added "onScaffold" options
  • Added "showBlock" options
  • Added "blockamount/blockcount" placeholder
  • Fixed effects null pointer issues
  • Fixed proper HUD elements GL reset
  • Fixed scaffold blocksafe, image color & text background scale
  • Fixed all gradient colors being shown
  • Fixed playsound ConcurrentModificationException
  • Fixed ChatBypass starting
  • Fixed ConcurrentModificationException Crash
  • Fixed default vanilla flight not flying
  • Fixed blink utils suffix
  • Fixed vulcan 0 0 velocity
  • Fixed killaura F5 deprecation
  • Fixed attempt at fixing concurrent exceptions
  • Fixed wireframe storageesp
  • Fixed default text background scale
  • Fixed bedbreaker ignoreOwnBed improvement
  • Fixed Text Element CPS display
    ~ Refactored and cleaned up YZY ClickGUI
    ~ Removed useless check in mixinguiscreen
    ~ Improved performance (do not change Kotlin version)
    ~ Replaced "on/off" rotation modes with a boolean "Rotations" option
    ~ Cleaned up ChatBypass module
    ~ Reverted blink
    ~ Ported blink options FDP v5.6.1
    ~ Cleaned up disabler module / hypixel disabler
    ~ Simplified the way of making rotation options for modules
    ~ Cleaned up and optimized Arraylist Element

RELEASE B8

05 Oct 20:14
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  • Added GuiTheme Color
  • Added FreeLook module
  • Added ForwardTrack module
  • Added ClearGlass Mode in NoRender Module
  • Added GodBridge Pre-rotate functionality (from Nextgen) to Scaffold
  • Fixed projectiles GL
  • Added rounded-rect to blackhotbar
    ~ Renamed mineblaze(hop/timer) -> intave(hop/timer)
  • Added delay functionality for AutoArmor - PostInventoryCloseDelay option
  • Fixed TickBase being movement-detected by anti-cheats
  • Fixed storageesp wireframe render bug
  • Added Fucker RenderPos status
  • Fixed jumpOnUserInput not working properly
  • Added Discord RPC redirection
    ~ Refactored Notifications structure better
  • Fixed verusfly flagging badpacketO
  • Added Clear Block option in NoRender Module
    ~ Cleaned up Tower module
  • Fixed tower rotations, vulcan velocity & scaffold disabler
  • Added Show Number option - ScoreboardElement
  • Added FreezeYCamera option to Scaffold
  • Fixed ForwardTrack not displaying positions correctly in Singleplayer
  • Added ItemESP ItemTextTag option
    ~ Improved flagcheck (ghostblock & countertickreset)
  • Added blockoverlay depth3d option
  • Fixed gradient shader stuttering (sometimes)
    ~ Improved tickbase
  • Added TargetESP Lies, Jello, FDP Mode
  • Added KeepTabList
  • Fixed mlg mode settings displaying incorrectly
    ~ Refactored Theme color default
  • Fixed realistic rotations
  • Added blockoverlay modes (box, otherbox, outline)
  • Fixed custom background
  • Added AutoPlay BedWarsHelp option
  • Fixed nametags not rendering correctly
    ~ Refactored MainMenu Color view
    ~ Improved performance for entities in NoRender
  • Added BedPlates Module
  • Added NameTags Enchant / Indicator Mode
  • Fixed smooth arraylist mode sometimes leaving tiny space between modules
    ~ Improved SimulateShortStop option, fixed InventoryMove breaking rotations
  • Fixed start status not changing on production environments
    ~ Removed AutoJump option
  • Added more block overlay blocks support
  • Fixed flagcheck ghostblock falses fix
    ~ Renamed UseStaticRotation to UseOptimizedPitch
  • Fixed some misalignment in arraylist rect
    ~ Completion: pt_br, zh_cn, zh_tw. Translate

RELEASE B7

01 Sep 20:03
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  • Fixed APIConnecter load image
  • Fixed GUI crashing on resize
  • Added TargetESP Lies, Jello, FDP Mode
  • Added NameTags Style 3D / 2D
  • Added sneaking manually while using eagle
  • Added fakelag blinkonaction options
  • Added uncphopnew pt.2
  • Added NameTags show armor durability
  • Added lb nextgen ncphop speed & strafe strength
  • Updated staffdetector staffs list
  • Improved nuker (blocks & lightopacity)
  • Moved inventory cleaner > player category
  • Added invmanager maxfishingrod stacks
  • Added ItemESP ItemTextTag option
  • Added ItemESP text mode
  • Added Effects Style FDP/Classic/Default
  • Added NameTags Enchant / Indicator Mode
  • Added KillAura priority (OnLadder, InLiquid, InWeb)
  • Fixed start status not changing on production environments
  • Fixed unformatted names generating the opposites
  • Fixed tickbase spam ticking
  • Fixed issue with maxRenderDistanceSq values
  • Fixed ItemESP small fix
  • Fixed KillAura priority statement
  • Fixed InvMove IntaveMode
  • Renamed mineblaze(hop/timer) -> intave(hop/timer)
  • Slightly improved uncphopnew
  • Changed ItemESP text mode to an option

RELEASE B6

24 Aug 00:34
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Features:

  • Added fishing rods
  • Experimental packet cancel option to Backtrack
  • Added new pushdown animation
  • Backtrack desync & added reset to Backtrack
  • Added VerusFHop speed mode, improved VerusGlide fly mode
  • Back target styles
  • Added modes to TickBase module
  • Attributes blink color - armor element
  • Armor Alert Repair Reminder Threshold / Alert Durability Threshold
  • Macro Manager / Macro Command / Macro on Binds
  • InvMove fullMovements/noMoveClicks/noDetectable/rotate mode
  • Keybind Manager UI
  • Scaffold jumpstrafe option
  • Added blink antivoid & renamed bugup -> antivoid
  • Added invutils finditemarray, selfinteract optimization
  • Update speed HypixelHop
  • Added the line option to FakeLag
  • In singleplayer, you can only blink via receive mode
  • Fixed, improved & optimized staff detector
  • Added velocity pause on explosion
  • Added antibot capabilities mode
  • Added blinkautoblock blink ticks
  • InventoryMove mouse support
  • Color Theme client added / Interface coming soon
  • Added noslow foodonly & drinkonly & intave consume
  • Add MinRotationDiffFromEnemyToIgnore to SuperKnockback
  • World Color option ambience
  • Ambience dynamic/day/dusk/night mode
  • Make TickBase's visuals customizable
  • Add NotOnMove option to Tower
  • Vulcan tower
  • Hypixel bypasses (nofall, autoblock)
  • Improved & added more options to customspeed
  • TickBase min/max range, changes, only killaura
  • InventoryManager more customizable and new options

Fixes:

  • Proper RenderUtils color reset
  • Scoreboard rect color reset
  • LocalConfig delete command
  • Blink antivoid with scaffold
  • Blink antivoid
  • Log4j syntax
  • Tower rotating even if rotations are off
  • Chat alert - armor element
  • Armor element alignment attributes / cleanup code
  • KeybindManager bind names / cleanup code
  • Make all visual ChestStealer values subjective
  • VerusGlide fly flags
  • Use infix for safe division
  • Save division cast int to float
  • Safe division for randomClickDelay
  • MinEnemyRotDiffToIgnore option
  • Fix the JumpDirections option in Sprint
  • Subjective values not being subjective (InventoryManager)
  • Projectiles sidehit null
  • Disabler values / Killaura slowdown on direction change
  • TickBase line option & Backtrack isSelected
  • Black hotbar option not being aligned correctly
  • BlinkAutoBlock sequence
  • Add missing tower option to scaffold
  • Safe division for rotation slowdown calculations
  • Treat Godbridge mode as Godbridge rotation mode

RELEASE B5

03 Aug 22:41
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feat: new bypasses matrix & vulcan
feat: verus glide & uncp lowhop
feat: Log4j, CommandComplete, Inventory, MultiverseCore - server crasher
feat: Made slow rotation starts occur a bit more realistically.
fix: fireball fly values
feat: antifireball ticks check
fix: fixed nullpointer spam
fix: fixed backtrack chunk & tickbase working with no targets
feat: Border Classic Notifications and fix commands AddAll, Clip, ConnectCommand
feat: SnakeGame color and font size
feat: Made SimulateShortStop perform a bit more realistic sho…
feat: Chance option to SuperKnockback.
feat: Config Command - openfolder/create config/list config/delete config/load config/current
fix: TimerRange use spot
feat: A bit of a more realistic speed change for the Relative…
feat: GuiClicker Module

RELEASE B4

28 Jul 19:54
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feat: Inventory Plus HUD Module (working)
feat: NoRender Module && remove target command (you can use .target because have module)
feat: Chams Hand Mode / color options / behind options / textured and possible use legacy mode
fix: target commands
feat: RearView Custom Fov/FrameBuffer/ThirdPersonView
fix: ClientBrandRetriever doest not interrupt with connection
fix: IRC Commands
feat: Better Spot randomization
feat: Item Rotation Animate
feat: Rear View Element
feat: Camera View Module
feat: matrix speed modes ("MatrixHop2", "Matrix6.6.1", "Matrix6.9.2")
feat: verus speed modes ("Hop", "Float", "Ground", "YPort", "YPort2")
feat: Combat Visuals - fakesharp option
feat: Combat Visuals (KillESP + AttackEffects (Combine Modules))

b3

27 Jul 14:15
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b3

feat: Arraylist Fade Color
feat: Arraylist Top RectMode
feat: Arraylist Special RectMode
feat: Arraylist Outline RectMode
added: HealthWarn Module
added: Glint Module
added: FakePlayer Module
feat: KillESP Mode Sims
feat: KillESP Mode Zavz
…selection options, moved all rotation options to rotation-utilizing options and removed ExperimentalLinearCurveRotation option.
Fixed SlowDownOnDirectionChange.
Renamed randomization related options from KillAura.
Added Body point targeting options.
Removed ExperimentalLinearCurveRotation.
Moved all Rotations module's options to rotation utils utilizing modules.
added Disabler Mode: BasicDisabler

b2

25 Jul 22:34
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b2

What's Changed:

feat: CrossHair option on HUD Module
fix check distance to entity for noRotation in killaura
Feat TickBase Module
Feat KillESP Module
Fix KillAura Reach
Fix KillAura AutoBlock Disable
Feat: RU translate update
Fixed Many Bugs
Main Menu improvements

RELOAD b1

24 Jul 00:36
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Restarted FDP removed tons of completely useless and inappropriate code and stuff

Now FDP has configuration compatibility and follows liquidbounce not only legacy but also nextgen

Well, some developers were removed, so I ask you to be calm with reports of bugs/errors, I promise to deal with them, but I'm also human lol

Maybe you'll miss some things but know that everything with good feedback will be coming back soon! (like some clickgui)

  • New Base

v5.6.1 RELEASE

16 Apr 13:52
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FDP 5.6.1 Update is now available

In these two weeks FDP has received more updates than in previous months, here is a detailed list of everything that was done

Added

  • Added Vulcan Scaffold Disabler (Disable limit check)
  • Added Minelatino mode in antistaff
  • Added Verus NoWeb mode
  • Added Silent Hitbox Rework
  • Added KillAura Hit Delay
  • Added Matrix Disabler
  • Added memory fix for u computer (pls dont use it)
  • Added Delayed Transaction Disabler
  • Added randomize C15PacketClientSettings to AntiExploit to spoof render distance
  • Added NoBreak to Aimbot and AimAssist
  • Added Insult Custom Mesagge
  • Added new capes in CapeManager
  • Added Skeletal Module
  • Added New Killaura blink block modes
  • Added VerusReach allow to disable and customize C00PacketKeepAlive values
  • Added new Vulcan Fly imported from Liquidbounce Legacy (credits to EclipseDev)
  • Added InvalidUUID AntiBot (Imported from LiquidBounce , Credits to EclipseDev)
  • Added Hypixel Blink Nofall void detection Added new BlocksMC critical mode
  • Added new BlocksMC criticals mode
  • Added Lag command
  • Added credits and watermarks
  • Added more InDev options + new website mode in Scoreboard element
  • Added Eagle Legit Mode
  • Added Silent mode to Legit Eagle
  • Added Counter Modes to LegitScaffold
  • Added LegitScaffold support in KillAura
  • Added LegitScaffold Sprint Modes
  • Added LegitReach support in LegitAura
  • Added Flag check module (EclipseDev)
  • Added new colors in gui theme
  • Added Hud Improvements
  • Added AvoidWazards Module
  • Added new module category: Ghost (without icon because its a ghost 👻)
  • Added FakeLag Module (Donate by shxp3 crosssine dev)
  • Added Universal Antivoid Reset Motion
  • Added New clickgui fonts
  • Added SuperKB new modes (stap, stopmotion)
  • Added Velocity now can select multiple modes (like disabler)
  • Added Autoclicker Randomization and exaustion
  • Added new FDP icon in taskbar and mainmenu
  • Added Breaker new sort + Hypixel Bypass
  • Added Tickbase test mode
  • Moved jumpreset velo to individual module

Fixed and removed features

  • Fixed the killaura values, it couldnt be modified if you wrote it in the chat
  • Fixed the scaffold values, it couldnt be modified if you wrote it in the chat
  • Fixed some bugs on Scaffold (Counter Modes and Mark)
  • Fixed grammar
  • Removed Rise6 Scaffold Counter display Mode
  • Removed Dg636 skid things
  • Removed LB+ ClickGUI completly
  • Fixed all brokens draw heads in targethud
  • Removed Vulcan2 LongJump mode (is patched) and normal vulcan works very good
  • Semi-fix in default arraylist (performance problem)
  • Removed unused modes in some modules (tf is Medusa Anticheat)
  • Fixed some events
  • Optimized code + fixes for flight
  • Fixed Silent Hitbox FOV
  • AutoTool is now AutoItem (spoof fixed)

This version received changes in its graphic section, delete the hud.json file to solve the performance problems in this version