Install by replacing shaders files in: "Halo Custom Edition/shaders"
- Shader Transparent Plasma - (Plasma based shaders will render properly, for example biped shields recharge)
- Environment Reflection - (Bumped surfaces now will tint correctly perpendicularly and horizontally, dynamic mirror seems to work properly now, needs testing)
- Environment Light Maps - (Light map direction will now apply correctly to other textures like bump maps)
- Transparent Glass Reflection Bumped - (Glass with bumped reflections)
- Transparent Water - (Water color and opacity)
- Environment Model - (Objects now draw behind fog, animations fade correctly, cube map alpha applies correctly)
- Environment Texture - (Restored normal, blended and blended base specular function types, self illumination works as expected)
MD5: 20352170899734070f08ead1581e475d
Shaders MD5 (for development purposes only): efea54d6bdd06e8866c1e5b00ede2d8d