Used to create all required entities/recipes/fluids for a generator. All parameters are given in a parameter object args
. The following parameters available for Prototype/Generator can/must be specified:
Additional fields
name
::string
- the name to use for the generator entitysize
::double
- the width and height of the composite entity. See below for detail.width
::double
(optional if size specified) - the width in tiles of the composite entity. Must be at least 5. Use integers to be safe. Takes precedence over size.height
::double
(optional if size specified) - the height in tiles of the composite entity. Must be at least 3. Use integers to be safe. Takes precedence over size.ingredients
::table
ofIngredientPrototype
- the ingredients for a single craft. Can have up to 4 unique fluids.energy_production_per_craft
::Energy
- the amount of energy generated per craftenergy_required
:: double - the time required per craft (actual crafting speed will be different, but this value will reflect the energy output)results
:: whatever factorio uses for assembler results - other results produced alongside the energy, can be used for example for used cells of some kind.
Prototype/Generator — generator
horizontal_animation
::Animation
vertical_animation
::Animation
min_perceived_performance
::double
(optional)performance_to_sound_speedup
::double
(optional)smoke
::table
ofSmokeSource
(optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged
::bool
(optional)attack_reaction
::AttackReaction
(optional)corpse
::string
ortable
ofstrings
(optional)create_ghost_on_death
::bool
(optional)damaged_trigger_effect
::TriggerEffect
(optional)dying_explosion
::ExplosionDefinition
ortable
ofExplosionDefinition
(optional)dying_trigger_effect
::TriggerEffect
(optional)healing_per_tick
::float
(optional)hide_resistances
::bool
(optional)integration_patch
::Sprite4Way
(optional)integration_patch_render_layer
::RenderLayer
(optional)loot
::Loot
(optional)max_health
::float
(optional)random_corpse_variation
::bool
(optional)repair_sound
::Sound
(optional)repair_speed_modifier
::float
(optional)resistances
::Resistances
(optional)
Inherited from Prototype/Entity
icons
,icon
,icon_size
(IconSpecification
) ::IconSpecification
alert_icon_scale
::float
(optional)alert_icon_shift
::vector
(optional)allow_copy_paste
::bool
(optional)build_sound
::Sound
(optional)close_sound
::Sound
(optional)collision_mask
::CollisionMask
(optional)created_effect
::Trigger
(optional)created_smoke
::CreateTrivialSmokeEffectItem
(optional)drawing_box
::BoundingBox
(optional)emissions_per_second
::double
(optional)enemy_map_color
::Color
(optional)friendly_map_color
::Color
(optional)hit_visualization_box
::BoundingBox
(optional)map_color
::Color
(optional)mined_sound
::Sound
(optional)mining_sound
::Sound
(optional)open_sound
::Sound
(optional)radius_visualisation_specification
::RadiusVisualisationSpecification
(optional)remains_when_mined
::string
ortable
ofstring
(optional)remove_decoratives
::string
(optional)selectable_in_game
::bool
(optional)shooting_cursor_size
::double
(optional)sticker_box
::BoundingBox
(optional)trigger_target_mask
::TriggerTargetMask
(optional)vehicle_impact_sound
::Sound
(optional)water_reflection
::WaterReflectionDefinition
(optional)working_sound
::WorkingSound
(optional)
Inherited from PrototypeBase
localised_description
::LocalisedString
(optional)localised_name
::LocalisedString
(optional)
Returns a dictionary with names of entities/recipes/fluids created by the fvma.create_generator
function for args.name==name
. The returned dictionary has the following key:
["item"]
- the expected name of the item that places the generator (not created byfvma.create_generator
), guaranteed to be justname
["generator"]
- the name of the generator entity, guaranteed to be justname
["assembling-machine"]
- the name of the assembling machine entity that's used for the gui interface and crafting recipe["fluid"]
- the name of the fluid used for energy generation["recipe"]
- the name of the recipe the assembling machine gets fixed to