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High-performance, cross-platform Game Engine and Application Framework

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Vortex aims to be a high-performance, cross-platform Game Engine and Application Framework.

Getting Started with Vortex

Head over to the Wiki, where pages will pop-up when Vortex is in a state where there's actually something to see or do with the Engine.

Goals

  1. To create a cross-platform Game Engine, which also functions as an Application Framework. Vortex aims to support all three major desktop platforms: Windows, Linux, and macOS.

  2. Native Render API support - DirectX for Windows, Metal for Mac, and Vulkan for Linux.

  3. Ability to create interactive, immersive 3D worlds, with Physically Based Rendering.

  4. High-fidelity audio system.

  5. Physics simulations, without using any 3rd party engines.

Current status

Vortex is currently in very early stages of development, without a functional renderer or any game-systems.

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