Vortex aims to be a high-performance, cross-platform Game Engine and Application Framework.
Head over to the Wiki, where pages will pop-up when Vortex is in a state where there's actually something to see or do with the Engine.
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To create a cross-platform Game Engine, which also functions as an Application Framework. Vortex aims to support all three major desktop platforms: Windows, Linux, and macOS.
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Native Render API support - DirectX for Windows, Metal for Mac, and Vulkan for Linux.
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Ability to create interactive, immersive 3D worlds, with Physically Based Rendering.
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High-fidelity audio system.
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Physics simulations, without using any 3rd party engines.
Vortex is currently in very early stages of development, without a functional renderer or any game-systems.