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It seems like we already have VFS.UseArchive VFS.MapArchive VFS.UnmapArchive
but instead of working with files, they should use Map and Game archives that can be in .sd7, sdz, .sdd or in the rapid pool. The format is abstracted and the should be loaded by name, instead of having to know the correct path as it's currently implemented.
The text was updated successfully, but these errors were encountered:
It seems like we already have
VFS.UseArchive VFS.MapArchive VFS.UnmapArchive
but instead of working with files, they should use Map and Game archives that can be in .sd7, sdz, .sdd or in the rapid pool. The format is abstracted and the should be loaded by name, instead of having to know the correct path as it's currently implemented.
The text was updated successfully, but these errors were encountered: