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Wireless bridge for Pocket Computers #56
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If you end up doing this, please feel free to give me feedback about the api! Also, submit a PR to edit this as you would for turtle upgrades. |
@austinv11 Do you have a maven repo? Just making mods a dependency using curse downloads is kinda annoying. |
I do with collective framework, but I guess I can create a repo for
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Ahh, here? Great! |
Yup. When I get back home in a few hours I could set up the Peripherals++
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@austinv11 Thanks! I'm probably being really stupid - but how do you create a pocket computer with a peripheral? - I can't find a crafting handler for it. |
What do you mean? In game? |
Yeah. I'm probably being stupid but crafting doesn't seem to work. Thanks for merging! |
Just craft a pocket computer with the peripheral of choice, however make sure that it isn't a wireless pocket computer! |
Hmmm, I'll test in a non-dev environment but I can't seem to get it to work. 167 is the latest correct. I found the handler. Was looking for On another note: |
Hm, you may need to add some command line arguments then, particularly this: -Dfml.coreMods.load=com.austinv11.collectiveframework.minecraft.asm.CollectiveFrameworkEarlyTransformerPlugin,com.austinv11.peripheralsplusplus.asm.PeripheralsPlusPlusTransformerPlugin Although the coremods should be loading since your running pre-compiled versions of the mod |
Its finding the Peripherals++ one, but not CollectiveFramework. You are doing some pretty dark magic in some of the CollectiveFramework classes 😜. |
Interesting...Gonna need to see why it isn't working with CollectiveFramework, and yes I am ;) I wish some of the hackiness wasn't required but coremods make everything weird. |
So the core mods argument makes your code work. Its now mine which is broken. 🎉 🍰. Thanks! |
Yeah.. I have no idea why I have that recipe working like it is. I think I was just too lazy to make an IRecipe. Looks like I should probably change it. Anyways, have fun fixing stuff. |
Note to self: Doesn't seem to save the binding. @austinv11 Collective Framework is fixed now. Thanks! |
Using Peripherals++'s Pocket computer upgrade. We can use the same API format as turtles, but scan the inventory or use the slot to the right or something to find a valid card.
I think the only issue with this is that players do not have an integer position, and so
IWorldPosition
is inaccurate.The text was updated successfully, but these errors were encountered: