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since we're not linking anymore, update BPM pictures on manual pictur… #117
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Hey could you send me a build with that fix? This has been nagging me for ages |
@lolcatplays I adapt the code of @kongomongo and fix this issue in a new pull #135 I publish a built version with this fix and another if you want to install it |
Thank you SO much |
Strange, I never ran into that problem myself using master. I use Steam/non-Steam, gog, etc... all without problems. Can you show an example where the current master fails? |
You are correct, generateNewAppId fails for manually added non-steam games. The question remains: why? |
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…e selection. Also fixes BPM pictures on type 'other' (manually added to Steam)
As I said here : SteamGridDB#130, SteamGridDB don't update assets for non-steam games added manually (non imported by SteamGridDB). After researches I found that Steam generate an random individual ID for every non-steam game manually added and it doesn't correspond to the function generateNewAppId used here, It results that SteamGridDB update images with the wrong ID's My commit set the value of appid with generateNewAppID only if there's no existing appid so it works with imported and manually added non-steam games.
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…e selection. Also fixes BPM pictures on type 'other' (manually added to Steam)