Blink is a sandbox game involving lasers and mirrors, and is heavily inspired by Logic World and OCTOPTICOM.
I am considering closing the sources until well after the 1.0 release, and releasing the game for a small price. As such, I will not accept any contributions for the time being.
Dependencies:
0.5.0+b55bc5eb2
SDL2
SDL2_ttf
libGL
libepoxy
Blink uses the zig build system. If the dependencies are met, you can simply run
zig build
The makefile calls the zig build system if you prefer GNU make.
./blink [save-file]
- Left click to place an item, right click to remove
- Shift+Left click to place several items
- Hold left click to pan around
- Ctrl+mouse wheel to zoom in/out.
- Mouse wheel or 1-9 numbers to select an item
- Q and E to rotate
- F to pick the item under the cursor
- R to mirror
- Ctrl+left click to select
- Left click and drag a selected item to move the selection
- Ctrl+D to clone the selection, Ctrl+X to cut
- Shift+left click to keep cloning the selection
- Delete or backspace to delete the selection
- Escape to clear selection
- F6 to save to "test.sav" (saving and loading is experimental)
- Block: Blocks any rays hitting it
- Laser: Generates a light ray, always on.
- Mirrors (single and double-sided): Reflects light rays at a 90 degree angle.
- Splitter: Transparent mirror, will reflect and refract a light ray, effectivly splitting it. Can be used to merge rays as well.
- Delayer: Will delay the propagation of the ray by 1 tick.
- Switch: Will propagate the ray with a 1 tick delay like the delayer, but will cut the output when an input is received on the side.