jaMME is an engine modification of Jedi Academy for moviemaking. It's a port of q3mme with most of its features and some new ones. The modification is based on early (May 2013th) version of OpenJK. Original source code belongs to Raven Software.
- demo playback control (pause, rewind)
- free camera mode
- chase camera mode
- time speed animation
- capturing motion blur
- capturing output in stereo 3D
- different output types: jpg, tga, png, avi
- playing music on background to synchronize it with editing
- saving depth of field mask
- overriding players information: name, saber colours, hilts, team, model
- realistic first person view with visible body (trueview)
- recording audio to wav
- replacing world textures with your own
- replacing skybox with one solid colour (chroma key)
- capturing in any resolution
- off-screen capturing
- capturing a list of demos
- supporting mods: base (basejka, base_enhanced), ja+ (ja++), lugormod, makermod
Either extract the archive to "GameData" folder or extract anywhere, then create folder "base" next to folder "mme", put in there ("base") assets0.pk3, assets1.pk3, assets2.pk3, assets3.pk3 from "base" from your original game path. Then run launch_jaMME.cmd file and enjoy the mod.
- q3mme crew and their q3mme mod
- Raz0r and his JA++ code for JA+ and JA++ compatibiliy, also he helped a lot
- teh and his pugmod that was a good starting point, also some jaMME features are taken from pugmod; and his jamme port for linux
- Sil and his features from SMod
- CaNaBiS and his help in explaining of how q3mme works
- Razorace and his trueview feature (taken from JA++)
- Grant R. Griffin and his "FIR filter algorithms for use in C"
- OpenJK contributors and their OpenJK project