This is just a fork of another project. See Frok
for details.
A dockerfile for a fully functional and easy configurable Unreal Tournament 99 server.
This image is based on the original linux server 436 with all four bonus packs and the UTPGPatch451 patch for linux.
It also includes some famous maps and mutators.
All data can be adjusted with a named volume
(host bind won't work) (see Usage
for details).
Just run the docker image with the following command:
docker-compose up --build
This will create and run the container, exposing the web-admin under port 5580
and the game under port 7777
.
It will also create a docker volume named ut99-data
which contains all the ini files and non-standard maps and mods.
You can even add your own maps and mods there or edit all the ini files in that volume and restart the server for the new files or configs.
This basically works by having this files in this volume and on start of the server, all files in the volume are symlinked into the corresponding ut-server folder.
Directoy | File types |
---|---|
System | .u, .int |
Textures | .utx |
Maps | .unr |
Music | .umx |
Sounds | .uax |
| Be careful with file name casing!
Variable | Mandatory | Description |
---|---|---|
UT_SERVERURL | Yes | This is the default uri for the server startup. By default, it looks like this CTF-Face?game=BotPack.CTFGame?mutator=BotPack.SniperArena,MapVoteLAv2.BDBMapVote,FlagAnnouncementsV2.FlagAnnouncements,ZeroPingPlus103.ZP_SniperArena,KickIdlePlayers2.KickIdlePlayers2 |
UT_SERVERNAME | No | If this variable is set, it will always override the server name in UnrealTournament.ini with this on startup. |
UT_ADMINNAME | No | If this variable is set, it will always override the admin name in UnrealTournament.ini with this on startup. |
UT_ADMINEMAIL | No | If this variable is set, it will always override the admin email in UnrealTournament.ini with this on startup. |
UT_MOTD1 | No | If this variable is set, it will always override the MOTD1 in UnrealTournament.ini with this on startup. |
UT_DOUPLINK | No | If this variable is set, it will always override the DoUpLink in UnrealTournament.ini with this on startup. Default is true . |
UT_ADMINPWD | No | If this variable is set, it will always override the admin password in UnrealTournament.ini with this on startup. |
UT_GAMEPWD | No | If this variable is set, it will always override the game password in UnrealTournament.ini with this on startup. |
UT_WEBADMINUSER | No | If this variable is set, it will always override the web admin username in UnrealTournament.ini with this on startup. |
UT_WEBADMINPWD | No | If this variable is set, it will always override the web admin password in UnrealTournament.ini with this on startup. |
As mentioned above, there is one named volume that should point to /ut-data
in the container.
This folder contains all important folders (Maps
, Music
, Sounds
, System
, Textures
) where any non-standard files can be placed and will be loaded on the next restart of the server/container.
Also all ini files can be found there in the System
folder so they can be adjusted as well.
This mod is loaded permanently. It allows to scale the crosshair as it might be too big on some resolutions.
Any player can just go to their console (tab) and execute the following command:
mutate ch_scale 1
This mod is added as a mutator. So it must be added to the mutators list to work.
When this mod is enabled, there is a voice that tells if and which flag is taken/dropped/returned.
Further configuration can be done in the System/FlagAnnouncements.ini
file.
This mod is added as a mutator. So it must be added to the mutators list to work.
When this mod is enabled, inactive users will be kicked from the server.
Further configuration can be done in the System/KickIdlePlayers2.ini
file.
This mod is added as a mutator. So it must be added to the mutators list to work.
When this mode is enabled, a map vote / kick screen will come after each map so the users can vote for the next map.
Further configuration can be done in the System/MapVoteLA.ini
file.
This mod is added as a mutator. So it must be added to the mutators list to work.
When this mod is enabled, self damage (for example from rocket launchers) can be disabled.
Further configuration can be done in the System/NoSelfDamage.ini
file.
This mod is added as a mutator. So it must be added to the mutators list to work. When this mode is enabled, detects if someone is killed because someone else pushed/hit them and they fell to their death and grants the killer the corresponding points (or negative points when a teammate is killed).
This mod is added as a mutator. So it must be added to the mutators list to work. When this mod is enabled, the clientside calculates if a hit was a hit or not and tells this the server, effectively leading to 0 ping.
Original author of this project is Roemer.
- His Git Repo: https://github.com/Roemer/ut99-server
- His DockerHub repo: https://hub.docker.com/r/roemer/ut99-server
All credits for creating this project goes to him!