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Check if MovingSprite type change call is initial #2646

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merged 6 commits into from
Jan 30, 2024

Commits on Sep 25, 2023

  1. Check if MovingSprite type change call is initial

    Removes an old `MovingSprite::has_found_sprite()` hack, which allowed getting whether a custom sprite has been found only the first time it's called. After the first call, `m_sprite_found` always equaled to `false`.
    
    `MovingSprite::on_type_change` now checks if the call is initial, and if so, only sets the default sprite for the type, if a custom sprite hasn't just been loaded.
    
    Closes SuperTux#1342.
    Vankata453 committed Sep 25, 2023
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Commits on Dec 6, 2023

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Commits on Dec 21, 2023

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  2. Do for as well [ci skip]

    Vankata453 committed Dec 21, 2023
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Commits on Dec 29, 2023

  1. Move call [ci skip]

    Vankata453 authored Dec 29, 2023
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Commits on Jan 3, 2024

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