Adds configurable HUD elements for current: position (node and block) and time. If advtrains is installed, it can also display railway time. If mesecons_debug is installed, this info can also be displayed.
Use chat command /postool to invoke formspec to toggle elements and position of HUD.
Pick a location.
Use the tool.
Invoke formspec with /postool
Example display of HUD
The progress-bar shows the mesecons usage in current block. It changes colour based on penalty.
When not disabled and user is not standing in the middle block of a chunk, then a smaller, green grid shows in which direction the chunk borders are. The closer to the orange grid the green one is, the closer a chunk border is in that direction.
Crafting recipe:
| | | glass |
| | torch | |
| stick | | |
Punch or place with PosTool to show a grid of the map-block at that position. If PosTool is used on a node, that nodes position will be used otherwise players position.
Settings with default values:
# HUD offsets in screen percentage
postool.hud.offsetx 0.8
postool.hud.offsety 0.95
# HUD z_index (does not seem to work)
postool.hud.offsetz -111
# how to separate x, y and z values
postool.hud.posseparator ' | '
# titles in HUD and formspec
postool.hud.titletrain 'Railway Time: '
postool.hud.titletime 'Time: '
postool.hud.titlenode 'Node: '
postool.hud.titleblock 'Block: '
postool.hud.titlemesecons 'Mesecons: '
# value shown in HUD when
# advtrains is not enabled
postool.hud.titletrainna 'advtrains not enabled'
# main HUD switch
postool.hud.defaultshowmain false (0/1)
# which items to initially show
postool.hud.defaultshowtrain false (0/1)
postool.hud.defaultshowtime false (0/1)
postool.hud.defaultshownode true (0/1)
postool.hud.defaultshowblock true (0/1)
postool.hud.defaultshowmesecons false (0/1)
postool.hud.defaultshowmeseconsdetails false (0/1)
# wait at least this long
# before updating HUD (seconds)
postool.hud.minupdateinterval 2
# how long to show grid for
# when tool is used
postool.tool.griddisplayduration 12
postool.tool.suppresschunkindicator false (0/1)
postool.tool.usevizlib false (0/1)
Originally created for default Minetest game and should work with most other games. When xcompat is installed, crafting recipe for the wand adapts to any games supported by xcompat.
This mod was strongly inspired by poshud. Some techniques I borrowed from missions. I also want to mention replacer <- Coil0's version <- Sokomine's version and protector as I used parts of them too. @6r1d for screenshots and support
Thanks also to the users of pandorabox.io for feedback and inspiration to actually write this mod. @Huhhila for pushing the mapchunk indicator idea. On #minetest IRC/discord @Warr1024, @hlqkj and @Krock for chiming in the discussion.
Thanks to @BuckarooBanzay for helping debugging postool in node-breakers.
(If you feel I should include you by name, just submit a PR)