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On the core-profile branch we have ditched QC and should render something texture-based or pure geometry or whatever we fancy - right now it's a pulsating grey glClear() which is probably too minimal.
The text was updated successfully, but these errors were encountered:
On the core-profile branch we have ditched QC and should render something texture-based or pure geometry or whatever we fancy - right now it's a pulsating grey
glClear()
which is probably too minimal.The text was updated successfully, but these errors were encountered: