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troubles on unity 5.3 (OSX) #17
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The problem lies in the new OpenGL4.1 that Unity 5.3 comes with. You can revert to an older OpenGL version in Unity 5.3 by going to
There you will see the 'Graphics APIs for < your platform here >'. If you deselect the checkbox you can reorder the graphics options. What helped me was to drag OpenGL2 to the top. After that the Syphon package (version a17) worked again. Hope this helps. |
Hi, |
The Syphon framework requires updates for 4.1 GL. They are planned, hopefully soon. |
hopefully soon, please? |
@MatteoFantasy did you try exporting as 32-bit (x86)? This prevented a multi-monitor crash on my end (OSX 10.10) |
@bombarie Building in 32 bits indeed prevents the mulit-monitor crash but the Syphon plugin doesn't work (no syphon server created). If I remember correctly Syphon is 64 bits only, and the logs seem to confirm this :
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@MatteoFantasy That's strange because making a 32-bit build actually worked for me. To be clear: either the SyphonServerTexture script or custom resolution script worked for me, I made the player use OpenGL2.1 (Project Settings > Other Settings > Graphics API for Mac > OpenGL2) and then exported as 32-bit application. Syphon was outputting images just fine. |
i don't build, so this isn't an option for me - i am going back to 5.2 for On Thu, Feb 25, 2016 at 11:18 AM Adriaan Wormgoor notifications@github.com
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@leolodreamland Oh, I was actually only having problems with the builds, not from within Unity. If you set your Player Settings OpenGL to 'OpenGL2' (OpenGL 2.1) then the Syphon plugin doesn't scramble the output. I had a 3-monitor setup working just fine that way. My setup was 1 monitor being Unity and MadMapper and using two attached video projectors to map the output onto. This was on OSX 10.10. |
@bombarie thanks for the advice 💃 OpenGL2 is super helpful! |
Hello, |
No Update to syphon. You'll know. |
i'm happy with 5.2 for now. i haven't seen a killer use for the new stuff. yet. btw isn't 5.4 out soon? |
If you really need Syphon in 5.3, you could try this |
As a workaround, and until syphon is updated or funnel implement client support, UPDATE : the -force-opengl argument only works in editor, not in standalone mode. |
Why use 5.3 then? 5.2 is fine for me for now...
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You can select which version of OpenGL the app will support on the Player Settings. |
ok, so 5.5 removed legacy opengl support. no update nearly 18 months later? |
You can get your money back with proof of purchase. ;) |
do i still get my free inflatable horse?
…On Tue, Mar 28, 2017 at 1:47 PM vade ***@***.***> wrote:
You can get your money back with proof of purchase. ;)
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Hi,
I can't make work syphon on unity 5.3
its due either to the 5.3 updates on OpenGL 4.x core,
or my macbookpro with the good old intelHD3000 and apple's poor GL support.(unity runs with openGL3.3 and I'm not sure to support it fully)
in case somebody else have this : the only workaround for now is to run unity with -force-opengl
[Edit] :
my bad it comes from syphon framework ,
this fork claim to fix that : https://github.com/eromanc/Syphon-Framework
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