Skip to content
This repository has been archived by the owner on Oct 11, 2024. It is now read-only.

Multiple Symbols (Part 5) #162

Merged
merged 4 commits into from
May 21, 2024
Merged

Multiple Symbols (Part 5) #162

merged 4 commits into from
May 21, 2024

Conversation

Ordinary205
Copy link
Contributor

No description provided.

size_t dataSize;
};

typedef void* SceNpInGameMessageEventCallbackA(int32_t libCtxId, const SceNpPeerAddressA* pTo, const SceNpOnlineId* pToOnlineId, const SceNpPeerAddressA* pFrom,
Copy link
Owner

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

SYSV_ABI for callbacks

@SysRay SysRay merged commit c61019b into SysRay:features May 21, 2024
2 checks passed
@SysRay SysRay added implementation This PR contains new implementations of PS4 functions stub This PR contains stubbed PS4 functions labels May 26, 2024
@Ordinary205 Ordinary205 deleted the Symbols branch June 2, 2024 03:29
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
implementation This PR contains new implementations of PS4 functions stub This PR contains stubbed PS4 functions
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants