#Welcome to Talky Talky is a C# project that I started. It is a part of my C# learning process. Please don't hate it. It's nice.
Here's a screenshot of the server and client.
#Client Use my Amazing Client to connect to this server.
#MySQL Upon initial connection, a MySQL configuration file is stored at C:\Talky\database.tcfg
#Configuration Here's the config format:
key:value
Don't put a space before or after the :
.
##Adding Channels
Configuration File: C:\Talky\channels.tcfg
The channel format is as follows:
NAME:LOBBY:LOCKED
==================
+NAME:true/false,true/false
Lobbies cannot be locked.
Normal channels can be locked.
Examples:
+CoolLobbyBro:true,false
+CoolChannelBro:false,true
Note that there can only be one lobby.
#Authentication This server comes with some sexy authentication.
Here's the MySQL table CREATE SQL thingy:
CREATE TABLE `users` (
`id` bigint(30) unsigned NOT NULL AUTO_INCREMENT,
`username` varchar(16) NOT NULL,
`password` varchar(128) NOT NULL,
`created_at` datetime NOT NULL,
`last_login` datetime NOT NULL,
`role` enum('admin','user') NOT NULL DEFAULT 'user',
PRIMARY KEY (`id`),
UNIQUE KEY `username_UNIQUE` (`username`)
) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8;
Here are the commands:
/register <username> <password>
/auth <username> <password>
#Protocol Welcome to the Talky Protocol. It's so difficult, you might have a hard time learning it.
##Messages:
M:Message
##Commands:
M:/command args
##Ping (TBI):
P:PING
Response:
P:PING
Ping pong is boring, sorry.
##STAT: Stat returns information about whatever you request. It's that simple, really.
Here's how you get channels:
S:ChannelList
Here's the response:
S:ChannelList:channel1;channel2;channel3
Nice and simple.
Here's how you get channel clients:
S:ChannelClientList
Here's the response:
S:ChannelClientList:dude1;dude2;dudet1;dudet2
Nice and simple.
Here's how you get information about the currently connected client:
S:Client
Here's what it spits back:
S:Client:USERNAME;True/False;+Channel
You're probably sat there wondering about the True/False. It's simple. True = muted. Work out the False.
Here's how you get account information about the currently connected client:
S:Account
Here's the response if they are not authenticated:
... What are you expecting?
Here's the response if they are authenticated:
S:Account:ID;Username;Role
##Watch me make it maybe. I sometimes stream on Twitch.TV. Feel free to watch me there if I happen to be streaming or something.
##Contributing Follow my fucking code style or go away. Thanks. <3