Releases: T0r1nn/APLC
0.6.13-beta
APLC 0.6.13
Mod:
- fixed bug where players other than the host wouldn't automatically join the multiworld
- fixed bug where AP chat only showed for the host
- fixed bug where items would sometimes unlock but still cost an insane price
- added the ability to search for scrap with the scrap command, now it works with both scrap and moons
apworld:
- fixed bug where starting_moon didn't work
- added new v64 content
- the default for modify_scrap_spawns is now false
future plans:
- fix the quota check exploit(was a harder issue to track down than initially thought)
- fix some custom moons not working
- allow the playing of custom LC apworlds with each other and the vanilla one
- use the new networking process to have only the host connect to the AP server and relay all the info to the other players instead of every player connecting to the AP server
- fix rare bug where datastorage can timeout
- add the ability to save checks locally when not connected and send them when connected again later for offline play/spotty internet
github release: https://github.com/T0r1nn/APLC/releases/0.6.13-beta
thunderstore release: https://thunderstore.io/c/lethal-company/p/APLC/APLC/
0.6.11-beta
APLC Version 0.6.11
Mod:
- Fixed issues with using old apworlds
- Added v60 content and removed kidnapper fox checks
- Fixed terminal showing scrapsanity checks when scrapsanity was off
- Fixed terminal not closing when it was still locked
- Scrap progress will no longer show on the progress screen if scrapsanity is disabled.
- The scrap command will now show whether or not you found certain scrap and whether or not certain scrap are in logic if scrapsanity is enabled, otherwise it will show the same as before
APWorld:
- Added v60 content and removed kidnapper fox checks
- Fixed custom moons not working in trophy mode when modify_scrap_spawns was off
- Added the location of scrap when modify_scrap_spawns is true to the spoiler log
Github release: https://github.com/t0r1nn/aplc/releases/0.6.11-beta
Thunderstore page: https://thunderstore.io/c/lethal-company/p/APLC/APLC/
0.6.9-beta
Main changes:
- kidnapper fox and vain shroud scans are now in logic
- modify_scrap_spawns defaults to false now because the minimum_scrap_chance setting accomplishes the same purpose w/o messing with scrap spawn weights
0.6.8-beta
APLC Version 0.6.8
apworld:
- Rewrote some things in preperation for improved custom content later
- Added option groups
- Renamed exclude_shotgun to exclude_killing
- Added v56 content
mod:
- Added v56 content
- DO NOT UPDATE IF ON A VERSION BEFORE V55, THE MOD WILL NOT WORK
Currently the vain shroud and kidnapper fox don't count as in logic ever since they have a weird spawn method that I haven't set up detection for yet.
Thunderstore link: https://thunderstore.io/c/lethal-company/p/APLC/APLC/
Github release: https://github.com/T0r1nn/APLC/releases/0.6.8-beta
0.6.6-beta
APLC Version 0.6.6
Mod:
- updated multiclient to the most recent version, fixing the bug where items couldn't be received
- fixed issues with trophy mode victory conditions not triggering
- progress command now shows trophy mode progress
- you shouldn't need to refind any trophies, they saved correctly before, I just didn't check victory correctly(Assurance does not equal assurance lol)
APworld:
- fixed monster logic not working, which caused weird crashes
Thunderstore mod: https://thunderstore.io/c/lethal-company/p/APLC/APLC/
Github release: https://github.com/T0r1nn/APLC/releases/0.6.6-beta
0.6.0-beta
APLC 0.6.0
It's finally here! Expect bugs since this is a new major update, and updating your mod from pre 0.6.0 to post 0.6.0 might work but I'd caution against it.
apworld updates:
- Added two new settings: min_monster_chance and min_scrap_chance. Bestiary entries and scrapsanity checks will now only be in logic if their spawn chance on any reachable moons is greater than this probability. If a scrap or monster is never accessible, it is guaranteed to have a filler item or trap.
- Increased maximum collectathon scrap goal to 99
- Added the ability to add custom content to the randomizer(check the github readme for more info)
- starting_moon is now a string input, and all custom moons will work too. Entering abbreviations like exp, off, mar, or art now also works.
- modify_scrap_spawns is now randomly shuffled based on your seed
- added new v50 content
- exclude_shotgun now also excludes the Knife
mod updates:
- fixed bug with the mod not realizing it was connected when it autoconnected you
- the mod now disconnects from the multiworld after leaving a save file
- updated tracker command to use the new settings
- added GetGameLogicString() function for adding custom content(check the github readme for more info)
- fixed some scattered bugs
- added new v50 content
- make sure you are on the same LC version and have the same custom content mods as the apworld you generated from, otherwise there might be some weird behavior
Github release: https://github.com/T0r1nn/APLC/releases/0.6.0-beta
Thunderstore release: https://thunderstore.io/c/lethal-company/p/APLC/APLC/
0.5.17-beta
APLC Version 0.5.17 Changelog
- Added a new option to modify scrap spawn rates to make scrapsanity easier
- Added a yaml option called modify_scrap_spawns, default is true
- Added new logic for when modify_scrap_spawns is true to handle the changed scrap spawns
- When modify_scrap_spawns is true, every moon has five exclusive scrap for only that moon and seven scrap that can spawn on any moon, along with special scrap like the hive, apparatus, and shotgun which keep their spawn rates and logic from before. All scrap has the same spawn weight.
- Experimentation: V-type engine, Homemade flashbang, Dust pan, Steering wheel, Yield sign, Apparatus, Hive
- Assurance: Big bolt, Bottles, Cookie mold pan, Red soda, Stop sign, Apparatus, Hive
- Vow: Egg beater, Chemical jug, Flask, Brush, Rubber Ducky, Apparatus, Hive
- Offense: Metal sheet, Gift, Magnifying glass, Remote, Toy robot, Apparatus
- March: Whoopie cushion, Airhorn, Clown horn, Gold bar, Toy cube, Apparatus, Hive
- Rend: Painting, Ring, Fancy lamp, Candy, Bell, Shotgun
- Dine: Tragedy, Jar of pickles, Cash register, Mug, Hairdryer, Shotgun
- Titan: Comedy, Golden cup, Old phone, Perfume bottle, Pill bottle, Apparatus, Shotgun
- Common: Large axle, Laser pointer, Magic 7 ball, Plastic fish, Tea kettle, Teeth, Toothpaste
Thunderstore page: https://thunderstore.io/c/lethal-company/p/APLC/APLC/
Github release: https://github.com/T0r1nn/APLC/releases/tag/0.5.17-beta
0.5.16-beta
APLC Version 0.5.16
apworld:
- moved some code to generate_early since there was a slight chance it would break
- added credit hunt(mcguffin hunt) game mode
- added 2 new related yaml settings and a new option for the game_mode option
mod:
- added new tracker to the terminal to track credit hunt progress when in credit hunt mode(on the moons screen)
- added credit hunt mode
roadmap:
0.6.0:
- Terminal commands
- hints: shows all received hints
- tracker: shows all reachable checks
- scrap: shows all collected and yet to be collected scrap so that you know what to look for
- apworld that meets all the style requirements for archipelago
- logic difficulty settings
- easy: very forgivable logic, good for beginners of the game
- medium: close to current logic
- hard: minimum possible logic
- also, per moon logic, since experimentation is impossible without stamina but you shouldn't need too much more to get a B or higher, while bigger moons like titan need almost all your stamina and inventory slots for the same success.
future:
- AP logo shaped trophy case for trophy mode(trying to figure out thunderkit for this but its been a struggle)
- Trophy case for AP chests in collectathon mode
not needed but would be cool if I could figure it out:
- Custom scrap support for scrapsanity
- Custom moon support
- Custom monster support
If anyone has any ideas for anything that I should add to this list, please tell me, i'm reaching the end of my ideas for features.
mod page: https://thunderstore.io/c/lethal-company/p/APLC/APLC/
github release: https://github.com/T0r1nn/APLC/releases/tag/0.5.16-beta
0.5.15-beta
apworld should behave identically, but should generate significantly faster. This is due to me redoing the logic, moving it all into regions from locations.
I did this for a few reasons:
- As mentioned before, this makes generation significantly faster(from multiple seconds to less than a quarter of a second on max settings from my limited testing)
- This also makes it easier for me to add new locations, or add alternate harder or easier logic to existing locations.
- Finally, it reduces the chance of any logic bugs, because having all the logic for each location on the location itself instead of inherited makes the lambdas really large and really hard to read and debug.
0.5.13-alpha
APLC Version 0.5.13
Mod:
- Added company building randomization(sorry)
- Added terminal randomization(sorry again)
apworld:
- Fixed a bug that expected you to be able to find every monster on every moon
- Added yaml settings for terminal and company building randomization
As usual, if you find any bugs or issues, or you have any cool suggestions, let me know.
Github release: https://github.com/T0r1nn/APLC/releases/tag/0.5.13-alpha
Thunderstore mod: https://thunderstore.io/c/lethal-company/p/APLC/APLC/