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OpenGL2 and Slice #38

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GregAbram opened this issue Feb 18, 2016 · 4 comments
Open

OpenGL2 and Slice #38

GregAbram opened this issue Feb 18, 2016 · 4 comments

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@GregAbram
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With the OpenGL2 backend, open an OSPRayRendered3DView, create a Wavelet source and hit the Slice button - crashes without so much as hitting Apply.

@GregAbram
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You might ask why its rendering without hitting 'Apply' - stack trace points to pvOSPRay/ParaView/vtkQtProgressiveRenderer.cpp.

@chhu
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chhu commented Mar 31, 2016

Can confirm. No slice in current PV 5.0.1RC2 release.

@carsonbrownlee
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Thanks Christian, GregA. PV 5.1 will see a major overhaul and we are
currently focusing on that, but I will take a look at this tomorrow since
it's a show stopper for you.
Carson

On Thu, Mar 31, 2016 at 3:04 AM, Christian Huettig <notifications@github.com

wrote:

Can confirm. No slice in current PV 5.0.1RC2 release.


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#38 (comment)

@carsonbrownlee
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It appears paraview renders without hitting apply regardless of OSPRay - it
displays a bounding box of the plane and normal. The crash is occuring as
the XML structure the plane is going through in OpenGL2 does not follow the
other geometry representations but rather an
vtkImplicitPlaneRepresentation. Fixing this will likely be a bit involved,
however a major update Kitware is doing will likely fix this issue in a
roundabout way. I will make sure this makes it to our tests, however it
will likely not be fixed until that release.

On Thu, Mar 31, 2016 at 2:36 PM, carson brownlee carsonsbrownlee@gmail.com
wrote:

Thanks Christian, GregA. PV 5.1 will see a major overhaul and we are
currently focusing on that, but I will take a look at this tomorrow since
it's a show stopper for you.
Carson

On Thu, Mar 31, 2016 at 3:04 AM, Christian Huettig <
notifications@github.com> wrote:

Can confirm. No slice in current PV 5.0.1RC2 release.


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#38 (comment)

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