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Ospray 0.9 #33
Ospray 0.9 #33
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…yRenderable creator
Thanks Greg, will test it on my end.
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OK. Right now, with clean pulls of PV and pvOSPRay, things look better than I thought - the geometry does show up. Still problems, though. With GL1, I’m getting the weird sorting problem we saw before Christmas, with the RegionIDs cannot be 0 error. Thought Utkarsh had fixed that. And with GL2 I only get the result from worker 0. I’ll start working on the camera stuff for saving images Greg Gregory D. Abram, Ph.D. [TACC Website]https://www.tacc.utexas.edu/ Connect With TACChttps://www.tacc.utexas.edu/ On Jan 4, 2016, at 5:08 PM, carsonbrownlee <notifications@github.commailto:notifications@github.com> wrote: Thanks Greg, will test it on my end.
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Gl1 was working for me, gl2 broken due to missing depth issue. For gl1, same error without pvospray right? Perhaps it would be worth letting Utkarsh know.
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Thats right. I’ll ping Utkarsh. Greg Gregory D. Abram, Ph.D. [TACC Website]https://www.tacc.utexas.edu/ Connect With TACChttps://www.tacc.utexas.edu/ On Jan 5, 2016, at 10:46 AM, carsonbrownlee <notifications@github.commailto:notifications@github.com> wrote: Gl1 was working for me, gl2 broken due to missing depth issue. For gl1, same error without pvospray right? Perhaps it would be worth letting Utkarsh know.
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Assuming I'm doing this right, the ospray-0.9 branch contains changes for ospray-0.9