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socket = require("socket") #1077
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Try luainterface instead of nlua. Somewhere in advanced config. |
I got the same error. |
Nevermind, I reloaded the Emulator and now I'm getting this: NLua.Exceptions.LuaScriptException: error loading module 'socket.core' from file '.\socket\core.dll': |
You're obviously still using nlua, you need luainterface. |
Weird, I have that option checked, restarted the emulator and all. I'm not sure what's going on. |
Here are my settings Here is the output |
Yeah this is stupid. It seems to need @zeromus. |
You cant just slop random lua plugins into bizhawk. See here for all the annoying complexities: Sounds like your bug is due to using a 32bit dll, anyway |
I followed the instructions given on SO e.g.
I get the following error leaving out the "core.dll" as described:
If I do put the "core.dll" from the download above into the socket folder it will complain:
|
You must also change the bizhawk setting to use luainterface instead of nlua |
I changed that already and the config.ini reads (for both of my release and dev versions)
and when trying the current dev version it seems to pull load "LuaInterface.dll" at "EmuHawk.exe!BizHawk.Client.EmuHawk.Program.CurrentDomain_AssemblyResolve(object sender, System.ResolveEventArgs args) Line 347" The message is slightly different:
|
Ok. I noticed for dev the file structure has to be put into the "output" directory, but it now prints
as well. |
ok, NOW the instructions on stackoverflow works. |
Thx, it works for me now. @zmarotrix you may want to retry the daily build. |
On Windows, socket = require("socket") causes an error saying;
I've recompiled my Lua interpreter and made sure they are enabled. Does Bizhawk have a built-in Lua interpreter? If so, how can I update it?
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