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TCArknight/T2K4E
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12/7/22 New - * Archetypes (complete) * Urban Operations (2 Archetypes, 5 Specialties) 11/17/22 Fixed - * Vehicle Sheets not only display vehicle-related information. * Weapons now utilize the AmmoType.? tag to determine what kind of ammo it can load. - "Unloaded" appears in the Notes/Special entry for the weapon if no ammo is selected. * Ammo provides Damage, Crit and Blast values for weapon that is using it. * Ammo selection for weapon not based on what Ammunition items are in character's gear. * Gear not in a backpack displays on statblock New - * Weapon Selection sorted by Weapon Type as well as Category * Core - Civilian Vehicles * Core - US Military Vehicles * Core - Soviet Military Vehicles To Do - * Core - Swedish Military Vehicles * Core - Polish Military Vehicles * Core - Other Military Vehicles 12/01/21 Fixed - * Hide archetype creation tab when vehicle is the Focus * Simplified Ammo Type display for Mortar, Cannon, Howitzer ammo - All mortar, cannons, howitzers use AmmoCatType as basis for what can be loaded New - * Vehicle Editor tab * Added Cargo Space gear item for Vehicles - Should only apppear for Vehicles 08/13/21 * Vehicle stuff 08/11/21 * add Hide.Trait tag to allow for hiding Derived Traits * Hide Defense, Initiative traits with Setting script * Character Sheet - Exclude Vehicles from list of Gear. * added Specialties to Abilities summary tab
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Herolab files for Twilight 2000 (4E) from Fria Ligan
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