Skip to content

xEdit 4.1.4 EXTREMELY EXPERIMENTAL

Pre-release
Pre-release
Compare
Choose a tag to compare
@ElminsterAU ElminsterAU released this 10 Nov 11:26

What's new in xEdit 4.1.4?

Bugfixes

  • #826 - FO4 VMADs with complex script properties still parse incompletely
  • #864 - subgraph data is incorrectly created/overriden
  • #888 - Plugins with no masters can't resolve references to hardcoded records
  • #897 - Assertion Failure when using Referenced By to jump to INFO
  • #904 - Any mod referred to in INOM and INOA in all present overrides will be added to a mod's master list on override
  • #908 - overriding a creature in fo3/fnv mode doesn't properly copy NIFZ and KFFZ sections
  • #954 - IMAD unknown flags in 4.1.3h

Minor changes

  • #856 - Ability to apply xEdit script to selected refs in Referenced By window
  • (reported on Discord) - added optional 4th aSilent: Boolean parameter to AddRequiredElementMasters script function

What's new in xEdit 4.1.x?

There are a large number of changes between 4.0.x and 4.1.x which aren't currently documented here, but will be before the release of 4.2.x

What's new in xEdit 4.0.4?

Bugfixes

  • #777 - [Skyrim SE/LE] - Unknown Map Marker TNAM value 59
  • #788 - For Oblivion Copy as overrides fails for MGEF
  • #792 - Flipped indexes in display of blocks and sub-blocks
  • #803 - after cleaning, some new worldspaces from DLCs may not load their temporary records correctly
  • #813 - Unknown field in Script Fragments decoded by Creation Kit error log
  • #823 - FO3: Anchorage.esm & PointLookout.esm need Mark Modified applied during QAC
  • #848 - Records with hardcoded FormIDs show as new records instead of overrides/injected
  • #853 - FNV - cleaning dead money master erases map geometry
  • #855 - After cleaning dlcnukaworld.esm, items in Nuka-Town market vanish
  • #860 - tooltip always disappears after a second
  • #863 - FO4: DefaultObject forms (DFOB) should override via EditorID
  • #871 - Updates for Static Collections [FO4]
  • #875 - TES4Edit 4.0.3 not able to copy Magic Effect Records
  • #886 - Crash by confirming add of no master
  • #880 - Minor problem with double clicking during module selection
  • #894 - [Skyrim] Several RACE subrecords are not marked as required
  • #909 - xEdit should double apostrophes in generated LOOT masterlist entry names
  • #912 - TES4Edit crashes when trying to load Nehrim.esm
  • #914 - RNAM subrecord of INFO needs to be treated as case sensitive
  • #916 - DR displayed incorrectly in Armor and Armor Addons for F3/NV
  • #919 - For REFR, Linked Rooms Count needs to be updated whenever the Linked Rooms are changed
  • #926 - [FO4] Load order is being ignored
  • #946 - GetNewFormID only allows 0 argument when it needs IwbFile as the input
  • #949 - [TES4] Oblivion.esm shows as edited when using VQSC mode
  • #953 - Time passed wrong for long running scripts
  • #959 - Quick Auto Clean should force-enable "Remove OFST Data"
  • #964 - SLGM and FLOR refs are completely valid for pack data
  • #965 - Game master automatically re-added after clean masters removes it (when no masters left)
  • #972 - NPC_ 'Geared Up Weapons' should only show 1 byte
  • #973 - GetIsID condition with Hazard argument is reported as an error
  • #974 - xNVSE inline variable declarations comes up as error in error checking
  • (reported on Discord) - .esl extensions don't always force loading as ESL correctly when the module is not ESL flagged
  • (reported on Discord) - [TES4] EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF
  • (reported on Discord) - EnderalSE mode incorrectly performs exact instead of partial matching when loading .bsa for loaded modules
  • (reported on Discord) - Long running operations like filters and scripts can't be aborted
  • (reported on Discord) - 64 bit version does not handle extended FormID range in FO4 correctly
  • (reported on Discord) - saving a file without changes could discard previously queued saves for that file, resulting in data loss
  • (reported on Discord) - loading a masterless file alone can crash xEdit if it contains references to hardcoded records
  • (found by developer) - Need to force InternalEdit for AfterSet handlers

Minor changes

  • #827 - Allow SSEEdit to Minimize during processing
  • #901 - "Unhide all..." option in column context menu
  • #902 - Option to ignore MHDT conflicts when using Very Quick Show Conflicts (use -IgnoreWorldMHDT parameter)

Enderal Special Edition

Initial support for Enderal Special Edition has been added.

xEdit can be renamed to EnderalSEEdit.exe or started with -enderalse as parameter.

QuickEdit

By starting xEdit with a -quickedit:somefile.esp parameter, only that file (and it's required masters) will be initially selected in the Module Selection Form.

It is possible to list multiple files, e.g. -quickedit:dawnguard.esm dragonborn.esm.

This parameter can be combined with -autoload (see below).