xEdit 4.1.4 EXTREMELY EXPERIMENTAL
Pre-release
Pre-release
What's new in xEdit 4.1.4?
Bugfixes
- #826 - FO4 VMADs with complex script properties still parse incompletely
- #864 - subgraph data is incorrectly created/overriden
- #888 - Plugins with no masters can't resolve references to hardcoded records
- #897 - Assertion Failure when using Referenced By to jump to INFO
- #904 - Any mod referred to in INOM and INOA in all present overrides will be added to a mod's master list on override
- #908 - overriding a creature in fo3/fnv mode doesn't properly copy NIFZ and KFFZ sections
- #954 - IMAD unknown flags in 4.1.3h
Minor changes
- #856 - Ability to apply xEdit script to selected refs in Referenced By window
- (reported on Discord) - added optional 4th
aSilent: Boolean
parameter toAddRequiredElementMasters
script function
What's new in xEdit 4.1.x?
There are a large number of changes between 4.0.x and 4.1.x which aren't currently documented here, but will be before the release of 4.2.x
What's new in xEdit 4.0.4?
Bugfixes
- #777 - [Skyrim SE/LE] - Unknown Map Marker TNAM value 59
- #788 - For Oblivion Copy as overrides fails for MGEF
- #792 - Flipped indexes in display of blocks and sub-blocks
- #803 - after cleaning, some new worldspaces from DLCs may not load their temporary records correctly
- #813 - Unknown field in Script Fragments decoded by Creation Kit error log
- #823 - FO3: Anchorage.esm & PointLookout.esm need Mark Modified applied during QAC
- #848 - Records with hardcoded FormIDs show as new records instead of overrides/injected
- #853 - FNV - cleaning dead money master erases map geometry
- #855 - After cleaning dlcnukaworld.esm, items in Nuka-Town market vanish
- #860 - tooltip always disappears after a second
- #863 - FO4: DefaultObject forms (DFOB) should override via EditorID
- #871 - Updates for Static Collections [FO4]
- #875 - TES4Edit 4.0.3 not able to copy Magic Effect Records
- #886 - Crash by confirming add of no master
- #880 - Minor problem with double clicking during module selection
- #894 - [Skyrim] Several RACE subrecords are not marked as required
- #909 - xEdit should double apostrophes in generated LOOT masterlist entry names
- #912 - TES4Edit crashes when trying to load Nehrim.esm
- #914 - RNAM subrecord of INFO needs to be treated as case sensitive
- #916 - DR displayed incorrectly in Armor and Armor Addons for F3/NV
- #919 - For REFR, Linked Rooms Count needs to be updated whenever the Linked Rooms are changed
- #926 - [FO4] Load order is being ignored
- #946 - GetNewFormID only allows 0 argument when it needs IwbFile as the input
- #949 - [TES4] Oblivion.esm shows as edited when using VQSC mode
- #953 - Time passed wrong for long running scripts
- #959 - Quick Auto Clean should force-enable "Remove OFST Data"
- #964 - SLGM and FLOR refs are completely valid for pack data
- #965 - Game master automatically re-added after clean masters removes it (when no masters left)
- #972 - NPC_ 'Geared Up Weapons' should only show 1 byte
- #973 - GetIsID condition with Hazard argument is reported as an error
- #974 - xNVSE inline variable declarations comes up as error in error checking
- (reported on Discord) - .esl extensions don't always force loading as ESL correctly when the module is not ESL flagged
- (reported on Discord) - [TES4] EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF
- (reported on Discord) - EnderalSE mode incorrectly performs exact instead of partial matching when loading .bsa for loaded modules
- (reported on Discord) - Long running operations like filters and scripts can't be aborted
- (reported on Discord) - 64 bit version does not handle extended FormID range in FO4 correctly
- (reported on Discord) - saving a file without changes could discard previously queued saves for that file, resulting in data loss
- (reported on Discord) - loading a masterless file alone can crash xEdit if it contains references to hardcoded records
- (found by developer) - Need to force InternalEdit for AfterSet handlers
Minor changes
- #827 - Allow SSEEdit to Minimize during processing
- #901 - "Unhide all..." option in column context menu
- #902 - Option to ignore MHDT conflicts when using Very Quick Show Conflicts (use
-IgnoreWorldMHDT
parameter)
Enderal Special Edition
Initial support for Enderal Special Edition has been added.
xEdit can be renamed to EnderalSEEdit.exe
or started with -enderalse
as parameter.
QuickEdit
By starting xEdit with a -quickedit:somefile.esp
parameter, only that file (and it's required masters) will be initially selected in the Module Selection Form.
It is possible to list multiple files, e.g. -quickedit:dawnguard.esm dragonborn.esm
.
This parameter can be combined with -autoload
(see below).