cross platform subprocess library for c++ similar to design of python subprocess. See subprocess documentation for further documentation.
- very python like style of subprocess. With very nice syntax for c++20.
- Connect output of process A to input of process B. However not pretty API for this.
- Environment utilities to make it easy to get/set environment variables. as
easy as
subprocess::cenv["MY_VAR"] = "value"
. - subprocess::EnvGuard that will save the environment and reload it when scope block ends, making it easy to have a temporary environment. Obviously this is not thread safe as environment variable changes effects process wide.
- Get a copy of environment so you can modify a std::map as you please for use in a thread safe manner of environment and pass it along to subprocesses.
- cross-platform
find_program
- find_program has special handling of "python3" on windows making it easy to
find python3 executable. It searches the path for python and inspects it's
version so that
find_program("python3")
is cross-platform. - Supports connecting process stdin, stdout, stderr to C++ streams making redirection convenient. stdin can be connected with a std::string too.
- The os error level exceptions is still changing. I'm thinking of having an OSError subclass to abstract the OS differences.
- c++17
- linked with support for threading, filesystem
- copy files in src/cpp to your project.
- add the top folder as include.
- make sure cpp files are compiled.
- add
#include <subprocess.hpp>
to start using in source files.
add this to your dependencies:
"subprocess": "0.4.+"
#include <subprocess.hpp>
#include <thread>
#include <cstring>
void simple() {
using subprocess::CompletedProcess;
using subprocess::RunBuilder;
using subprocess::PipeOption;
// quick echo it, doesn't capture
subprocess::run({"echo", "hello", "world"});
// simplest capture output.
CompletedProcess process = subprocess::run({"echo", "hello", "world"},
RunBuilder().cout(PipeOption::pipe));
// simplest sending data example
process = subprocess::run({"cat"},
RunBuilder().cin("hello world\n"));
// simplest send & capture
process = subprocess::run({"cat"},
RunBuilder().cin("hello world").cout(PipeOption::pipe));
std::cout << "captured: " << process.cout << '\n';
// capture stderr too.
process = subprocess::run({"echo", "hello", "world"},
RunBuilder().cerr(PipeOption::pipe)
.cout(PipeOption::pipe)
.check(true) // will throw CalledProcessError if returncode != 0.
);
// there is no cerr so it will be empty
std::cout << "cerr was: " << process.cerr << "\n";
#if __cplusplus >= 202002L
// capture output. You can do this syntax if you have C++20
process = subprocess::run({"echo", "hello", "world"}, {
.cout = PipeOption::pipe,
// make true to throw exception
.check = false
});
std::cout << "captured: " << process.cout << '\n';
#endif
}
void popen_examples() {
using subprocess::CompletedProcess;
using subprocess::RunBuilder;
using subprocess::Popen;
using subprocess::PipeOption;
// simplest example
// capture is enabled by default
Popen popen = subprocess::RunBuilder({"echo", "hello", "world"})
.cout(PipeOption::pipe).popen();
char buf[1024] = {0}; // initializes everything to 0
subprocess::pipe_read(popen.cout, buf, 1024);
std::cout << buf;
// the destructor will call wait on your behalf.
popen.close();
// communicate with data
popen = subprocess::RunBuilder({"cat"}).cin(PipeOption::pipe)
.cout(PipeOption::pipe).popen();
/* if we write more data than the buffer, we would dead lock if the subprocess
is deadlocked trying to write. So we spin a new thread for writing. When
you provide buffers for cin, internally the library spins it's own thread.
*/
std::thread write_thread([&]() {
subprocess::pipe_write(popen.cin, "hello world\n", std::strlen("hello world\n"));
// no more data to send. If we don't close we may run into a deadlock as
// we are looking to read for more.
popen.close_cin();
});
for (auto& c : buf)
c = 0;
subprocess::pipe_read(popen.cout, buf, 1024);
std::cout << buf;
popen.close();
if (write_thread.joinable())
write_thread.join();
}
int main(int argc, char** argv) {
std::cout << "running basic examples\n";
simple();
std::cout << "running popen_examples\n";
popen_examples();
return 0;
}
- On windows terminating a process sends CTRL_BREAK_EVENT instead of hard termination. You can send a SIGKILL and it will do a hard termination as expected. Becareful as this may kill your process as it's sent to the process group. See send_signal for more details.
- cin, cout, cerr variable names are used instead of stdin, stdout, stderr as std* are macros and cannot be used as names in C++.
All tests pass on linux & mac. Most pass under mingw & MSVC.
CTRL_BREAK_EVENT
is sent for SIGTERM & terminate() functions on windows.- fixed invalid handles when launching a python script that then launches new processes.
- new
kIsWin32
constant to help avoid ifdef use. - Documentation wording to be more confident as the library is looking pretty good, and I haven't felt like changing much of the API.
- fixed MSVC issues & compiles
- documentation should be complete. Please report any missing
- omg setting check=true is fixed. What a typo