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Releases: TTT-2/TTT2

v0.5.1b

05 Mar 22:59
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v0.5.1b Pre-release
Pre-release

Improvements:

  • Improved the binding library and extended the functions

Fixes:

  • Fixed target reset bug
  • Fixed / Adjusted hud element resize handling
  • Fixed strange weapon switch error
  • Fixed critical model reset bug
  • Fixed hudelements borders, childs will now extend the border of their parents
  • Fixed mstack shadowed text alpha fadeout
  • Fixed / Adjusted scaling calculations
  • Fixed render order
  • Fixed "player has no SteamID64" bug

v0.5b

03 Mar 13:19
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v0.5b Pre-release
Pre-release

NEW:

  • Added new HUD system
    • Added HUDSwitcher (F1 → Settings → HUDSwitcher)
    • Added HUDEditor (F1 → Settings → HUDSwitcher)
    • Added old TTT HUD
    • Added new PureSkin HUD, an improved and fully integrated new HUD
      • Added a Miniscoreboard / Confirm view at the top
      • Added support for SubRole informations in the player info (eg. used by TTT Heroes)
      • Added a team icon to the top
      • Redesign of all other HUD elements...
  • Added possibility to give every player his own random shop
  • Added sprint to TTT2
  • Added a drowning indicator into TTT2
  • Added possibility to toggle auto afk
  • Added possibility to modify the time a player can dive
  • Added parameter to the bindings to detect if a player released a key
  • Added possibility to switch between team-synced and individual random shops
  • Added some nice badges to the scoreboard
  • Added a sql library for saving and loading specific elements (used by the HUD system)
  • Added and fixed Bulls draw lib
  • Added an improved player-target add-on

Changed:

  • Changed convar ttt2_confirm_killlist to default 1
  • Improved the changelog (as you can see :D)
  • Improved Workshop page :)
  • Reworked F1 menu
  • Reworked the slot system (by LeBroomer)
    • Amount of carriable weapons are customizable
    • Weapons won't block slots anymore automatically
    • Slot positions are generated from weapon types
  • Reworked the ROLES system
    • Roles can now be created like weapons utilizing the new roles lua module
    • They can also inherit from other roles
  • Improved the MSTACK to also support messages with images
  • Confirming a player will now display an imaged message in the message stack

Fixed:

  • Fixed TTT2 binding system
  • Fixed Ammo pickup
  • Fixed karma issue with detective
  • Fixed DNA Scanner bug with the radar
  • Fixed loading issue in the items module
  • Fixed critical bug in the process of saving the items data
  • Fixed the Sidekick color in corpses
  • Fixed bug that detective were not able to transfer credits
  • Fixed kill-list confirm role syncing bug
  • Fixed crosshair reset bug
  • Fixed confirm button on corpse search still showing after the corpse was confirmed or when a player was spectating
  • Fixed MSTACK:WrapText containing a ' ' in its first row
  • Fixed shop item information not readable when the panel is too small -> added a scrollbar
  • Fixed shop item being displayed as unbuyable when the items price is set to 0 credits
  • Other small bugfixes