Releases: TTT-2/TTT2
Releases · TTT-2/TTT2
v0.5.1b
Improvements:
- Improved the binding library and extended the functions
Fixes:
- Fixed target reset bug
- Fixed / Adjusted hud element resize handling
- Fixed strange weapon switch error
- Fixed critical model reset bug
- Fixed hudelements borders, childs will now extend the border of their parents
- Fixed mstack shadowed text alpha fadeout
- Fixed / Adjusted scaling calculations
- Fixed render order
- Fixed "player has no SteamID64" bug
v0.5b
NEW:
- Added new HUD system
- Added HUDSwitcher (
F1 → Settings → HUDSwitcher
) - Added HUDEditor (
F1 → Settings → HUDSwitcher
) - Added old TTT HUD
- Added new PureSkin HUD, an improved and fully integrated new HUD
- Added a Miniscoreboard / Confirm view at the top
- Added support for SubRole informations in the player info (eg. used by TTT Heroes)
- Added a team icon to the top
- Redesign of all other HUD elements...
- Added HUDSwitcher (
- Added possibility to give every player his own random shop
- Added sprint to TTT2
- Added a drowning indicator into TTT2
- Added possibility to toggle auto afk
- Added possibility to modify the time a player can dive
- Added parameter to the bindings to detect if a player released a key
- Added possibility to switch between team-synced and individual random shops
- Added some nice badges to the scoreboard
- Added a sql library for saving and loading specific elements (used by the HUD system)
- Added and fixed Bulls draw lib
- Added an improved player-target add-on
Changed:
- Changed convar
ttt2_confirm_killlist
to default1
- Improved the changelog (as you can see :D)
- Improved Workshop page :)
- Reworked F1 menu
- Reworked the slot system (by LeBroomer)
- Amount of carriable weapons are customizable
- Weapons won't block slots anymore automatically
- Slot positions are generated from weapon types
- Reworked the ROLES system
- Roles can now be created like weapons utilizing the new roles lua module
- They can also inherit from other roles
- Improved the MSTACK to also support messages with images
- Confirming a player will now display an imaged message in the message stack
Fixed:
- Fixed TTT2 binding system
- Fixed Ammo pickup
- Fixed karma issue with detective
- Fixed DNA Scanner bug with the radar
- Fixed loading issue in the items module
- Fixed critical bug in the process of saving the items data
- Fixed the Sidekick color in corpses
- Fixed bug that detective were not able to transfer credits
- Fixed kill-list confirm role syncing bug
- Fixed crosshair reset bug
- Fixed confirm button on corpse search still showing after the corpse was confirmed or when a player was spectating
- Fixed MSTACK:WrapText containing a ' ' in its first row
- Fixed shop item information not readable when the panel is too small -> added a scrollbar
- Fixed shop item being displayed as unbuyable when the items price is set to 0 credits
- Other small bugfixes