RiverFarm is WIP farming simulation game with inspiration from Minecraft, Minicraft, Stardew Valley and Forager. It is made using the SFML library for C++.
- Chunk-based rendering.
- 7 tools (Hand, Axe, Shovel, Hoe, Scythe, Milk Pail, Seed Bag).
- Perlin noise based world generation.
- Basic structure generation
- Health bar.
- Hunger bar (that'd deplete over time).
- Player energy bar (that'd deplete as the player does actions).
- Better inventory system.
- Clay and derivatives (bricks).
- Crafting stations like the Campfire or the Kiln.
- Saving and loading chunks.
- Stardew Valley style of farm buildings (pen, barn, coop, etc...).
- Full-fledged villages with NPCs with whom you'd be able to trade and form relationships (maybe?).
- Dynamic chunk generation
- Dynamic chunk unloading
- Sound effects
- Building
don't, it's a mess