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RiverFarm

Presentation

RiverFarm is WIP farming simulation game with inspiration from Minecraft, Minicraft, Stardew Valley and Forager. It is made using the SFML library for C++.

Features

  • Chunk-based rendering.
  • 7 tools (Hand, Axe, Shovel, Hoe, Scythe, Milk Pail, Seed Bag).
  • Perlin noise based world generation.
  • Basic structure generation

Preview of the game


Upcoming/Planned

  • Health bar.
  • Hunger bar (that'd deplete over time).
  • Player energy bar (that'd deplete as the player does actions).
  • Better inventory system.
  • Clay and derivatives (bricks).
  • Crafting stations like the Campfire or the Kiln.
  • Saving and loading chunks.
  • Stardew Valley style of farm buildings (pen, barn, coop, etc...).
  • Full-fledged villages with NPCs with whom you'd be able to trade and form relationships (maybe?).

Implemented

  • Dynamic chunk generation
  • Dynamic chunk unloading
  • Sound effects
  • Building

How to build

don't, it's a mess