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Team-Slime-Dungeon/Roguelike-Dungeon-Crawler

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Introduction to the game

Roguelike Dungeon Crawler is an upcoming procedurally generated dungeon crawler made in Godot. Navigate the many floors of the dungeon and face the dangers hidden in its depths. Collect treasure for a high score and complete 25 floors to face off against a great slimey king...

Getting Started

  • Locate and download the latest release for your operating system under releases.
  • Launch the executable to start the game. Roguelike Dungeon Crawler is compatible with Windows, Mac and Linux.

Controls:

  • WASD - Movement
  • Left Mouse - Attack, Advance Text
  • Right Mouse - Projectile Attack
  • F - Interact (Open chests, talk to NPCs, Buy from Shop)
  • E - Open/Close Inventory
  • Shift - Dash
  • ESC - Menu

Requirements

  • Computer
  • Screen
  • Keyboard + Mouse

Roadmap

Sprints completed for the production of the project.

Engine information

This project was created using the Godot game engine. Originally, Godot 3.5.3 was used, but was later updated to the more recent version 4.2.1. Godot Is a node-based engine that supports builds for various platforms (Windows, macOS, Linux, etc). It allows for 2D and 3D game development using the GDScript language. It also has support for C#, although this feature was not used for this project. The sprites for this project were created using Aseprite, a tool for creating 2D pixel art sprites for games. The music was created using LMMS, and the sound effects with Audacity.

Features

  • Color Blind Accessibility
  • Procedurally Generated Dungeon
  • Large variety of monsters with exciting AI
  • Diverse Loot
  • Engaging Boss Fight
  • Interactive Shopkeeper
  • Exciting Game Introduction

Short Demo

Procedural Dungeon Generation

Item Spawning/ Treassure Spawning

Monster AI

Companion System/ Dialogue

Main Menu

Inventory System

Shop System

Credits

  • Elizabeth - Project Lead, Artist, Dungeon Generation, Monster Code, General Coding and Cleanup
  • Jesse - Scrum Master, Enemy Design, Environment Coder
  • Kobi - Dungeon Generation Coder, Music/Sound
  • Christian - Inventory GUI, Pause/settings, Item Pickup, General Coding, Enemy AI
  • Jacqueline - Player Controls, Main Story, Dialogue
  • Javier - Concepts and Designs, Player Coder, Camera Coder
  • Ricardo - Menu, Camera control, Settings UI