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Asset Naming Conventions #5
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Here are the corrections for the text:
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Title Correction: "Most Common" under the table of contents should be "Most Common Prefixes and Suffixes" for clarity.
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Asset Prefixes Section:
- "Most things are prefixed with the prefix generally being an acronym of the asset type followed by an underscore." → "Most assets are prefixed with an acronym representing the asset type, followed by an underscore."
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Base Asset Name Section:
- "any asset that is part of this logical group should follow the the standard" → "any asset that is part of this logical group should follow the standard"
- "using common sense is generally enough to warrant good asset names" → "using common sense is generally enough to ensure good asset names"
- "you should never require a three digit variant number" → "you should never need a three-digit variant number"
- "you can chain together variant names" → "you can chain variant names together"
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Examples Section:
- "contentions" → "contents"
- "Evil Diffuse" → "Evil_Diffuse" for consistency with other entries.
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Asset Name Modifiers Section:
- "3ds Max Files" → "3ds Max Files (Meshes)" for clarity.
- "All meshes in 3ds Max are lowercase to differentiate them from their FBX export." → "All meshes in 3ds Max are lowercase to differentiate them from their FBX exports."
- "Animation Controller | AC_" → "Animation Controller | AC_" for alignment with other entries.
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Texture Packing Section:
- "packing 4 channels of data into a texture (RGBA)" → "packing 4 channels of data into a texture (RGBA) is not recommended".
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Miscellaneous Section:
- "Universal Render Pipeline Asset | URP_" → "Universal Render Pipeline Asset | URP_" for alignment with other entries.
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Audio Section:
- "No prefix/suffix." → "No prefix or suffix."
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General:
- Ensure consistent usage of punctuation and capitalization throughout the document.
These corrections should enhance clarity and consistency within the text.
In this pull request we have:
The "home" page links will work after merge.