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This repository has been archived by the owner on Dec 6, 2020. It is now read-only.

Releases: TeamWisp/WispForMaya

Alpha - 1.0

14 Jun 17:27
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Read the included README for an installation guide and known issues.

Do you have some feedback, suggestions, or need help setting things up?
We're more than happy to help! https://discordapp.com/invite/KthSUvs

Changelog:

  • Raytracing pipeline now available for testing
  • Performance improvement parsing model data
  • Lights now update
  • Model importing via drag and drop now supported
  • Fixed texture not unloading properly
  • Updated Wisp to version 1.2.1

Known issues:

  • Crash when using big models. memory limitation.
  • Crash when using lots of objects, memory limitation.
  • Only supported PBR shader: Arnold Standard Surface Shader.
  • Outline not rendered properly in some cases, especially when dealing with small scales.
  • Nurbs not supported
  • Animations not supported / not updating model
  • Deleting the result of a boolean operation introduces ghost models
  • Unloading the plug-in may crash Maya.

v0.3 - Pre-Alpha Tech Preview

04 Jun 08:02
7f51602
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Pre-release

Get a glimpse of the plugin we are developing.

This is a very limited and unstable build. use at own risk.
may cause loss of work.

Extract archive anywhere on your computer. Make sure the path has no spaces.
Read the included README for an installation guide and known issues.

Changelog:

  • Fixed ghost models that were appearing after using a boolean operator.
  • Fixed crash when trying to unload the plug-in.
  • Fixed rotation not working at all.
  • Fixed Hard-coded skybox
  • Fixed duplicate vertices.


  • Updated Maya 2019 to devkit version 2019.1.
  • Updated to a newer version of Wisp.


  • Added ability to load custom skyboxes.
  • Added a log output. Gets saved locally.

Known issues:

  • Crash when using big models. size unknown. memory limited.
  • Crash when using lots of objects, probably a memory limitation.
  • Only supported PBR shader: Arnold Standard Surface Shader.
  • Outline not rendered properly in some cases, especially when dealing with small scales.
  • Model data parsing significantly slower compared to the previous release.
  • Nurbs not supported
  • Animations not supported / not updating model

v0.2 - Pre-Alpha Tech Preview

13 May 11:42
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Pre-release

Get a glimpse of the plugin we are developing.

This is a very limited and unstable build. use at own risk.
may cause loss of work.

Extract archive anywhere on your computer
Read the included README for an installation guide and known issues.

Changelog:

  • Fixed Maya crash when duplicating a mesh.

  • Fixed black materials on non-RTX cards (still a bug on RTX cards).

  • Updated Maya 2018 to devkit version 6.

  • Updated to a newer version of Wisp.

  • Updated the project to VS2019.

Known issues:

  • Hard-coded skybox.
  • Crash when using big models. size unknown. memory limited.
  • Crash when using lots of objects, probably a memory limitation.
  • Only supported PBR shader: Arnold Standard Surface Shader.
  • Model merging leaves ghost model.
  • Using extrude tools works, but requires forced synchronization. (force a model update by pressing 1/2/3/1)
  • Outline not rendered properly in some cases, especially when dealing with small scales.
  • Plug-in crashes Maya when attempting to unload.
  • (RTX ONLY) Meshes might show black or wrong material. add one more unique material and mesh to the scene.

v0.1 - pre-alpha tech preview

26 Apr 12:23
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Pre-release

Get a glimpse of the plugin we are developing.

This is a very limited and unstable build. use at own risk.
may cause loss of work.

Extract archive anywhere on your computer
Read the included README for further installation guide and known issues.