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Attempt to build game engine with networking in Haskell using FRP as core idea.

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Teaspot-Studio/gore-and-ash

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gore-and-ash

Core package of game engine called Gore&Ash. The engine has following features:

  • based on monadic FRP (reflex)

  • provides high-modularity and reusability. Actually the core can only compose modules that extends the engine capabilities.

  • network API with user controlled reliability, see gore-and-ash-network module.

  • synchronization EDSL that greately simplifies complexity of client-server programming, see gore-and-ash-sync module.

  • input module via SDL2 library, see gore-and-ash-sdl module.

For complete proof-of-concept, see gore-and-ash-demo repo that contains implementation of simple game.

Making your own module

You can generate backbone of core module with stack:

stack new gore-and-ash-mymodule ./gore-and-ash-module.hsfiles \
  -p module-name:Test \
  -p module-docs-name:test \
  -p field-prefix:test \
  -p github-username:teaspot-studio \
  -p current-year:2017 \
  -p author-name:ncrashed \
  -p author-email:ncrashed@gmail.com \
  -p copyright:Anton Gushcha 2017 \
  --solver

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Attempt to build game engine with networking in Haskell using FRP as core idea.

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