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MCServerSharp

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Minecraft server implementation in C# and latest .NET, not affiliated with Mojang.

This is currently just a passion project.


Features

The server will be a shell for plugins. This includes systems like chunks, blocks, entities, items, and many more.
Vanilla will then be implemented as a plugin.

Roadmap to be announced


Overview

🧩🌎 Extendable and Cross-platform

Component-based plugins will play a big role in implementing game logic and extensibility. Utilizing a modern and unified .NET allows the server to run on most mainstream devices and architectures.

⚡🧵 Performant and Threaded

This implementation aims to provide great performance by utilizing modern practices, new technologies, and few allocations. Threading many aspects of the server is of great importance as modern/server processors usually have plenty of cores. At least one game thread per dimension is planned.

💡⚒️ Innovative and Expansive

The purpose of this project is to innovate where the vanilla server is lacking, creating heavily optimized components for various workloads. A robust world save format with backups and distributed hosting, possibly with multiple game threads per dimension, is planned.


Source

  1. Clone the source: git clone https://github.com/TechnologicalPizza/MinecraftServerSharp
    • Feel free to fork the project or contribute
  2. Set up submodules: git submodule update --init
  3. Open the solution
    • .NET 6 SDK is required to build the project

Latest Visual Studio 2022 with '.NET desktop development' should work out of the box.

The server will require game data at runtime which needs to be downloaded manually for now.


Scrapped

  • Running a JVM for existing Bukkit/Spigot plugins or even mods, albeit not completely out of the question. It may be possible to provide an abstraction for a Java API but it would probably result in duplication of many objects at runtime.

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