As described on our entry post,
This is a proof of concept for an action MMO written in C++ compiled to emscripten. In this release the server is compiled into the client; there is no back-end and no multiplayer.
Features: potentially endless open world (unfinished) with Gauntlet-style combat (very unfinished).
Built almost entirely from scratch. Libraries used are SDL, SDL_image, and tinyXML2.
Controls: WASD to move, click to shoot.
Story: Adventures of Strawberry Samurai
Scarlet, the Strawberry Samurai, is venturing out to protect Pear Castle from the dangers of evil ninja pomegranates and must destroy the enemy's portals.
Team Strawberry
Core Programmer: Christopher Mueller
- Setup work environment & technologies
- Implemented server & client simulation, enemy and player character movement, enemy spawner, enemy and player combat system.
Concept Artist & Designer: Wendy Wang/ Ebellefly
- Concept art of Strawberry Samurai, Ninja pomegranate, raw grass and water tiles, and Pear Castle. See attached photo of Pear Castle for higher detail in "tiles" folder.
Level Designer and Pair Programmer: Tina Wang
- Created tiles aside from Wendy's work to build some mountains, earthy elements, pathways, picket fences, green cobblestone.
- Created maps.
- Pair programmed with Christopher to offer suggestions, help debug, and be the rubber ducky :). Implemented "you win" message.
- Used Gimp, Tiled Map Editor, and Microsoft Paint.