by Tello-Vision Studio
The Deck of the Four Kingdoms is rife with conflict. You must crown your king, hone your steel, and command your people. Do you have the strategic mind to defeat your rival kings? Or, will your name fade with time? It's time to breathe life into that dusty old deck of cards!
- Requirements
- Set-up
- Synopsis
- Your Turn
- Play Field Slots
- Card Types
- Questions, Comments Feedback
- 2-4 players (*untested beyond 2)
- Deck of 52 standard playing cards
- Quarter, Nickel, Penny (optional placement reminders for Quartermaster, Knight and Peasant)
- Counters (Ex: Beans, beads, pencil/paper, sharp memory )
- Set aside Joker Cards
- Separate the 4 Kings from the deck.
- Shuffle the remaining cards that are the non-Kings/non-joker.
- Each player place 20 counters on their King.
- This is to keep track of his Health Points remaining.
- Draw Phase
- Draw cards in any combination from the Forge, Graveyard or Salvage Yard, until you have 3 cards in your hand.
- Immediately remove 1 counter from your Quartermaster if preparing Equipment.
- Play Phase
- Make 1 Play Move. (see Play Move List below)
- Discard Phase
- Place 1 card from your hand to either your Salvage Yard or the top of the Graveyard.
The goal of Kingdom Coinquest is to defeat your rival kingdoms. Players will draw until they have 3 cards in hand each turn. Choose strategically the source from where you draw your cards. You have 3 options, The Forge (deck), The Graveyard (community discard) or your Salvage Yard (your set of 3 personal discard slots). The cards in hand could be Equipment Cards, Queen Cards, Jack Cards or Ace Cards. Each card type is outlined in it's own section. You can only play a card of your Suit of Arms unless you have 2 cards of a Rival Kingdom in your hand. 2 cards of a Rival Kingdom can be played as 1 card of your own Suit. This is known as Recruiting. After you make your play, you must discard a card from your hand. This discard can be placed in 1 of 2 places. If you discard to the Graveyard, other players will have a chance at accessing the card in the future. If you discard to 1 of the 3 personal Salvage Yard slots, only you can access these cards in the future. However, space is limited in the Salvage Yard. Only 3 cards total can be stored here.
Victory is acomplished by playing Equipment Cards on your Quartermaster to be prepared for use by your Knight and Peasant. Once prepared, an Equipment card can then be equipped to either your Knight or your Peasant, during your Play Phase. Use your Peasants to attack a rival kingdom. Use your Knight to defend your King. Once a King has depleted his 20 health points, he is no longer in play. Be the last King standing and you are victorious!
Note: At this point, each player should have (1) King in front of them and there is only one deck of cards face down, in the location labeled "forge" on the set-up figure.
1) Heart Kingdom ♥
2) Spade Kingdom ♠
3) Diamond Kingdom ♦
4) Club Kingdom ♣
- Placing an Equipment Card on the Quartermaster to be prepared.
- Moving Prepared Equipment from the Quartermaster to your Knight or Peasant.
- Attacking a rival Kingdom with your Equipped Peasant.
- Placing your suit's Queen next to the King.
- Playing a Recruited Card
- Using an Ace to resurrect a card from the Graveyard.
- Peasant attack damage beyond the Knight's defense value is applied as Damage to the Kings Health Points.
- In the event that a Knight falls short in battle, a Queen in play MUST absorb the remaining incoming damage points for her King.
- Any damage points remaining that have not been defended or absorbed, will be decremented from the defending King's health points.
deck is 1 of the 3 places you can draw from during the Draw Phase of your turn.
serves a dual purpose. It is also 1 of 3 places you can choose to draw from
during the Draw Phase of your turn. The Graveyard is always stacked face up and
only the top card is accessible at any time.
(Be careful! Anything you discard to the Graveyard, is then retrievable during the Draw Phase of a rival kingdom's turn!)
aditional discard slots which can hold 1 card each. These cards can be retrieved
just like drawing from the Forge or the Graveyard. However, your Salvage Cards
are only accessible to you.
Note: Only 1 card per Salvage spot. 3 total salvage cards per player at any time.
Note: The only way to remove an Equipment Card in process is to either wait until its done being prepared, or discard it directly to the Graveyard on your Discard Phase.
Tip: Place the Equipment Card being prepared by your Quartermaster sideways as shown in the diagram. Then immediately place enough counters on top of the card to represent how many turns of preparation are remaining.
Tip: Removing 1 counter from your Quartermaster should be the first thing you do each turn.
- Note: This is not a Discard Move.
- Note: This is not a Discard Move.
Note: Equipping counts as a play move, as does Attacking. Therefore, you may not Equip and Attack on the same turn!
Note: You don't attack the rival King, only the rival Kingdom.
- Note: This is not a Discard Move.
The leader of your Kingdom. He must be protected at all cost.
The King starts with 20 health points. A king is defeated when he has 0 or less health. The final King standing is the victor.
Non-Player Kings:
These kings are not used in game, they are set aside outside of the play area.
The King's right hand. She has vowed to protect her people and their way of life.
The Queen will fully absorb 1 incoming attack, in all cases where a Knight is not available to defend the King.
The Queen stays in play until defeated. A defeated Queen is then discarded
to the bottom of the Graveyard.
Note: Only 1 Queen can be active per player at a time.
The Jack of all trades has no particular allegience. Jacks are a wild card that can be used to recruit
any equipment card to your allegience. A card that was Recruited by using a Jack still needs to be prepared
by the Quartermaster.
Note: Only 1 Jack can be in play per player at any time.
Note: A Jack can only be used on Equipment Cards.
(He may not be used to Recruit a Queen or an Ace. These cards may be Recruited, but not with a Jack.)
The ace of your suit can be used to resurrect the top card from the Graveyard and place it on your unit of choice for immediate use. The act of resurrection and the subsequent immediate play of the ressurected card, constitutes 1 play move. Aces used to resurrect, must be placed at the bottom of the discard pile. Do not shuffle the discard pile when placing an Ace at the bottom of the pile.
Note: Ressurected cards do not need to be prepared by the Quartermaster
These cards represent weapons and armor. The Quartermaster prepares these resources for use by your Peasant or Knight. The value of the card influences its effect and preparation cost. Equip an Equipment Card to your Peasant to allow him to attack on a future play move. The Peasant can attack for the value indicated on the Equipment Card. Likewise, equip your Equipment Card to a Knight, to add that cards value in defense to your Knight. Use the Knight do defend your King. More information can be found in the section on Attacking
Note: To unequip an Equipment Card, simply replace it with a different prepared Equipment Card. The equipment being replaced is then placed on the top of the Graveyard. This does not count as your Discard Phase.
A pair of cards not of your kingdom's suit of arms. They count as individual cards until played together. Playing the 2 cards together is known as recruiting. A recruited card can be played as a card of your suit. Any card may become a recruited card when paired with another card of it's same type regardless of suit. However, A Jack (wild card) may only be used for Recruiting Equipment (number valued cards). A Jack cannot be used in Recruiting a Queen or Ace.
- Inconsistencies in mechanics
- Trouble interpreting the rules
- Suggestions on adjustments
- Readme Suggestions
Contact me at:
lollisjosh@csu.fullerton.edu
www.github.com/TelloViz
Card artwork does not belong to me. It was added for visual flair for a school project. This project was and is for educational purpose. I made this game as part of my Game Design class. All copyright artwork belongs to the copyright holders. I have not, do not, and will not make money off of this game, this repo, my portfolio site or my youtube.