Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implementation of a Character Faction System #36

wants to merge 4 commits into
base: master


Copy link

commented Aug 20, 2019


A faction system which drives AI character actions. Each settlement is assigned a faction on spawn, and all characters in this settlement will be of that particular faction. When characters from enemy factions meet, these characters will be hostile towards each other.
The player will also have a faction alignment level, which is manipulated by certain actions, such as performing trades or even staying within a certain faction area.


  • A faction component, designating factions for settlement & character entities
  • Faction-based spawning
  • Enemy aggression
  • Player faction alignment
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
None yet
1 participant
You can’t perform that action at this time.