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Implementation of a Character Faction System #36

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commented Aug 20, 2019

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A faction system which drives AI character actions. Each settlement is assigned a faction on spawn, and all characters in this settlement will be of that particular faction. When characters from enemy factions meet, these characters will be hostile towards each other.
The player will also have a faction alignment level, which is manipulated by certain actions, such as performing trades or even staying within a certain faction area.

Tasks

  • A faction component, designating factions for settlement & character entities
  • Faction-based spawning
  • Enemy aggression
  • Player faction alignment
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