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Migrate legacy Andisol ids #227
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Yeah, this cannot be reasonably changed without breaking worlds. Perhaps we can fix it in the transition to 1.17 by using a datafixer, but unfortunately I don't believe we can get datafixers to run easily between mod version changes. Luckily, ultimately it doesn't really matter what the ids are. |
Yeah, the item was added later after the rename. |
Surely the tooltip issue can be fixed, right? The name shown in the extended F3+H tooltip should be the actual namespace name so that mod authors can see the block and reference it properly. Fixing that shouldn't break anything. |
Oh, I didn't describe the issue with the grass path properly. Check out that first screenshot to see the issue. The Andisol grass path's extended tooltip is displaying the wrong namespace block ID. |
No it's not. Item IDs are different from block IDs. |
Oh, I understand. Thanks =]
…On Tue, Dec 29, 2020 at 7:05 PM Prospector ***@***.***> wrote:
No it's not. Item IDs are different from block IDs.
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Andisol dirt, grass blocks, and podzol use "basalt_dirt" "basalt_grass_block" and "basalt_podzol" within the namespace. This is inconsistent because the grass path and farmland blocks use "andisol_grass_path" and "andisol_farmland."
I imagine you already know about this and decided not to correct it. I'm just pointing it out in case it's an oversight. I noticed it while working on compatibility between Presence Footsteps and Terrestria =]
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