A Reflection-less and Lightweight Json Library using source generator.
Install these two required packages.
dotnet add package TeuJson --version 3.1.2
dotnet add package TeuJson.Generator --version 3.1.2
- Serializers and deserializers.
- 2 formatting options (Pretty, and Minimal).
- Custom converters defined as functions.
- Allows trailing commas.
- Read and write as binary.
// Unlike most libraries, TeuJson uses interfaces instead of an attribute on a type.
// This is much cleaner way to specify the type if it can serialized or deserialized.
public partial class Person : IDeserialize, ISerialize
{
[Name("name")]
public string Name { get; set; }
public int Age { get; set; }
[Ignore]
public string Location { get; set; }
[TeuObject]
public string City;
}
// Then use it like this:
var person = new Person {
Name = "John Anthony",
Age = 32,
Location = "North Pole",
City = "Santa's City"
};
var serialized = JsonConvert.Serialize(person);
JsonTextWriter.WriteToFile("person.json", person);
var johnJson = JsonTextReader.FromFile("person.json");
var john = JsonConvert.Deserialize<Person>(johnJson);
The output of the file will be:
{
"name": "John Anthony",
"Age": 32,
"City": "Santa's City"
}
It generates the code like what you've expected, there might be a special cases with classes since they can have null values. All of Serializable classes will use a fully qualified name to instantiate themselves.
The reason why the methods are virtual
is because the class might have a derived class which can also be a serializable to override those methods. If you don't want this, mark the class
as sealed
. Structs do not have inheritance, so it won't have a virtual
method.
// Source Generated code
using TeuJson;
partial class Person
{
public virtual void Deserialize(JsonObject @__obj)
{
Name = @__obj["name"];
Age = @__obj["Age"];
City = @__obj["City"];
}
}
partial class Rect4
{
public virtual JsonObject Serialize()
{
var __builder = new JsonObject();
__builder["name"] = Name;
__builder["Age"] = Age;
__builder["City"] = City;
return __builder;
}
}
You can create your own converters by defining a function inside of a static class. You will not necessarily needed if you have an access to that specific class or struct.
The way to declare it is differs from NET 6 and NET 7.
// Creating the converter
/* MyMathConverter.cs */
namespace Maths;
/* NET 6.0 and below */
/** public class MyMathConverter **/
public class MyMathConverter
{
// Converters are named sensitive, it must follow the naming convetion in order to work.
// Writer = JsonValue ToJson(this <T> value);
// Reader = <T> To<T>(this JsonValue value);
// Extensions are possible in NET 6, but not in NET 7 due to its limitation.
public static JsonValue ToJson(Vector2 value)
{
// Json object is similar to Dictionary.
return new JsonObject
{
["x"] = value.X,
["y"] = value.Y
};
}
public static Vector2 ToVector2(JsonValue value)
{
// check if the json value is object
if (value.IsObject)
{
int x = value["x"];
int y = value["y"];
return new Vector2(x, y);
}
return Vector2.Zero;
}
}
public sealed partial class Player : IDeserialize
{
[Name("name")]
public string Name { get; set; }
/* NET 6 and below: Name must be fully qualified*/
/** Name must be fully qualified **/
/** [Custom("Maths.MyMathConverter")] **/
[Custom<MyMathConverter>()]
[Name("position")]
public Vector2 Position { get; set;}
}
MIT License (Read License).