Real-time graphics engine for polygonal objects. Handle OBJ files. Run under liblapin 1.7 and more.
Without textures, the OBJ file will be computed like :
With them :
(we are actively working to find his shoe)
First build the liblapin library using make lapin
.
You can now build the rasterizer:
- Use
make
for basic version - Use
make CC="gcc -D FDF"
for linking vertices to each other - Use
make CC="gcc -D ZBUFF"
for vertices colored by the Z-buffer
./rasterizer demo/dragon.ini
- Move the object : W/A/S/D
- Rotate the object : Arrows and PG-UP/PG-DOWN
- Zoom in/out : +/-