NoPixel Based Lockpick for QBFramework all credits go to Nathan#8860, i only did the UI change Nathan's github: https://github.com/NathanERP
exports['qb-lock']:StartLockPickCircle(amount, time, function(success)
RegisterCommand("lpgame", function()
local time = math.random(7,10)
local circles = math.random(2,4)
local success = exports['qb-lock']:StartLockPickCircle(circles, time, success)
print(success)
if success then
print("WIN")
else
print("FAIL")
end
end)
Amount of time to spin and amount of time to trigger are currently held within the js I am trying to export it to lua
for everyone here that wants to add the minigame to other script in a very simple way
local seconds = math.random(9,12)
local circles = math.random(1,3)
local success = exports['qb-lock']:StartLockPickCircle(circles, seconds, success)
if success then
QBCore.Functions.Notify("Tex is awesome", "success")
end