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Codepen Based Lockpick for QBFramework

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qb-lockpick

NoPixel Based Lockpick for QBFramework all credits go to Nathan#8860, i only did the UI change Nathan's github: https://github.com/NathanERP

Template

exports['qb-lock']:StartLockPickCircle(amount, time, function(success)

Example useage

RegisterCommand("lpgame", function()
	local time = math.random(7,10)
	local circles = math.random(2,4)
	local success = exports['qb-lock']:StartLockPickCircle(circles, time, success)
	print(success)
	if success then
		print("WIN")
	else
		print("FAIL")
	end
end)

Amount of time to spin and amount of time to trigger are currently held within the js I am trying to export it to lua

Amount and Time now work, but functioning success now doesn't go over to the export.

Fixed the Lockpick now ready for use, enjoy!

Useful Snippet

for everyone here that wants to add the minigame to other script in a very simple way

local seconds = math.random(9,12)
local circles = math.random(1,3)
local success = exports['qb-lock']:StartLockPickCircle(circles, seconds, success)
if success then
QBCore.Functions.Notify("Tex is awesome", "success")
end

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Codepen Based Lockpick for QBFramework

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  • JavaScript 63.0%
  • Lua 21.9%
  • HTML 11.0%
  • CSS 4.1%