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Add, delete, and dissolve roadpoint buttons in 3D menu #64
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Moving this to unassigned and back into the backlog for now. |
This video shows a unity asset with some useful controls it has for adding and extending road points. Noting down what I find interesting, but we'd synthesize what of this we would want to adopt and how to make it feel a bit more native to Godot.
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On this page there's a likely useful function |
See also this demo which shows something very similar to likely what we might want, regarding the drawing of new roadpoints simultaneously with snapping and recognizing when to merge road points together to form a new intersection. https://twitter.com/Nothke/status/1066506754794635264 In the context of adding road points and how this will fit together:
Forming an intersection will take some extra logic beyond this, but this is the initial idea of the interaction. |
With the latest commits, we have a functional-enough dissolve/delete command. So will be marking this as done shortly! |
We want to try and emulate much of the 3D path's functionality, including a quick way to click to add points, as well as easily delete a point without much consequence.
It would be good to implement both of these at once, so that that join the menu at the same time.
Pulled out of this task to be on its own: #5
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