Releases: TheHellBox/KISS-multiplayer
KissMP 0.5.0
Changelog:
- Added new server side Lua API setPosition on vehicles to set vehicle position without reset
- Fixed the mod not working on BeamNG Linux builds
- Fixed an issue with input code, which would cause stretching parts, missing sounds, and non-working deform groups (broken glass, etc)
- Fixed an issue where cars would sometimes teleport around beginning in BeamNG 0.25
- Fixed color syncing, PBR values now sync also
- Fixed couplers
- Fixed vehicle lua
- Fixed lua filtering
- Fixed chat not being visible for some users
- Fixed an error that occurred in the favorites menu
- Files in the servers "mods" folder are now only counted as a mod if they have a "zip" extension
- null mods array no longer shows up by default in server config
- KissMP no longer affects the minimum size of other imgui elements (ex. level editor)
- Improved node culling so that detached parts of vehicles have less tendency to become projectiles
- Improvements to bridge application made by WhiteHusky (@carlen White)
WARNING: Bridge has to be updated
KissMP 0.4.5
In-game hosting. If uPnP is enabled on your router, it doesn't require you to port forward.
UI refactoring(Doesn't change it visually)
Make sync a lot smoother
Fix mod downloading for 0.23
Fix vehicle spawns for 0.23
Fix voice chat related bridge crashes
Fix UI flickering
Attempt to make view distance feature more stable
Fix vehicle meta updates not syncing up properly(color/plate sync)
Add lua filtering
KissMP v0.4.4.1
Changelog:
Patched for BeamNG v0.23 and v0.23.1
KissMP 0.4.4
Changelog:
Vehicle view distance!
Now far away vehicles don't get spawned at your side, and they don't run any physics.
This means that you can play on much more people on the same server. This is especially important for low-end PCs.
Not to mention that it makes vehicle parts changes a lot less annoying!
Fixes for 0.22.2 walking mode changes
Dramatically improved stability of vehicle spawns
Fix for bridge crashes when no default input device is present
Removed ability to move KissMP UI windows out of BeamNG main window
KissMP settings are now stored in /settings/ folder
KissMP 0.4.3
This versions attempts to fix bridge crash when there're no default output device present
KissMP 0.4.2
This update brings username highlighting to the chat, as well as a few fixes related to driver's heads.
Changelog:
Add username highlighting to the chat
Fix driver's head appearing in first person at high vehicle speeds
Fix driver's head appearing in first person when someone resets vehicle
Fix bridge crash when no default audio input device is present
Fix mod syncing re-triggering level load
Improve lag prediction for player avatars
WARNING: Bridge has to be updated
WARNING: Servers are strongly recommended to update, otherwise chat functionality will get broken
KissMP 0.4.1
This update fixes critical issue found in 0.4
Changelog:
Fix extremely CPU usage on windows(At least, in theory)
Attempt to fix server crashes
KissMP 0.4
Heey! We have an update. This one is not huge, it mostly fixes issues
we had with 0.3.
Buut... It also adds voice chat support! That's right, now you can speak in game using your own voice
To turn it on, go to BeamNG settings, Controls, General, and bind a key for the Voice Chat
Changelog:
Voice chat support!
Fix most of the issues with driver's heads
Add ability to disable driver's heads in KissMP settings
KissMP 0.3.1
The first(And we hope the last!) hotfix for 0.3.1. It also introduces one new cool feature!
Change log
Huge improvements for player avatars sync
Now you can see drivers sitting in their vehicles
Fix for discord rich presence
Fix for disconnected messages
Fix for some of the crashes
Slightly improved stability on vehicles
KissMP 0.3
0.3 Update has finally arrived! Sorry for the delay, but we've finally released a new version
This update, while containing quite a lot of big changes, is only the beginning. We have lots of stuff planned for 0.4!
Anyway, back to the change log. Here's what we've got for you:
Fully rewritten networking code, which will reduce network usage, increase update speeds, and reduce latency
Fully functional walking mode support! And with our implementation, we can have as many players spawned in walking mode as we want. Even hundreds! Just imagine the possibilities
We've done quite a lot of optimizations, so mod's performance should increase quite a bit
Sync quality has been dramatically improved. No more random resets during vehicle crashes!
Increased download speeds for mod syncing
Tokio has been updated to 1.4