A JavaScript Math Library for graphics.
When doing 3D graphics, the math library you use can determine the direction and architecture of your project. The goal of this library is to create a math library that does not get in your way, and allows you to utilize it in a way that helps you most.
Now why not using something that already exists? I personally believe, and this is entirely subjective, most other libraries do not always contain what you need, or are written in a way that makes them hard to use in some cases. This library attempt to solve this.
To use, install with npm. For usage on the web, use your packaging library of choice (eg. webpack or gulp).
npm install jsgml
Currently, this package is not accepting contributions. However, this is not the plan for the future. After Some initial development progress, this package will be accepting Pull Requests for changes.
This repository and package is licensed under the MIT license. For more info, see LICENSE.md.