Creating the new Map Format ".mapgeo" for League of Legends.
-File report if file is too big for League
-Converting OBJ files into new MAPGEO Format
-Auto Import for files in folder "room_1.obj -> room_*.obj"
-Console only
-Auto Material creation based on model name
-Convert .mtl to league material format
-UI Support
-Select output folder
-Auto split meshes if they are too big for league (Currently WIP)
-Detect Layersystem by name prefix
-Add particle system
-View model after it's done
-GLTF support (Depends on League Toolbox) to add Lightmaps into maps
Using Fantome Library by Crauzer & Chewy: https://github.com/LoL-Fantome/Fantome.Libraries.League