A .NET Standard 2.0 library that provides direct communication with the Xbox 360 controller driver (aka XUSB driver) on Windows.
Some more exotic Xbox 360 controllers such as the Rock Band 3 Pro Keyboard and Pro Mustang send input data that isn't available through standard XInput. This library allows the normally-unused last 6 bytes of the XUSB input report to be read, among other things, which lets these controllers be used in their entirety.
- Console test app to demonstrate the library.
- Finish up code documentation and create a step-by-step guide on how to use.
- Error checking might not be the best currently. Need to go through everything and make sure cases such as device disconnection can be handled without having to catch an exception.
- Pretty sure some of the IOCTLs aren't handled fully correctly just yet.
- OpenXInput, for a large part of how the XUSB buffers are handled
- XInputHooker, for one of the control codes that OpenXinput didn't have
Other information comes from my own research and reverse-engineering attempts.
This project is licensed under the MIT license. See LICENSE for details.
Some functionality is provided by third-party libraries, which have their own licenses. See THIRDPARTY for details.