Dinothawr is a block pushing puzzle game on slippery surfaces. Our hero is a dinosaur whose friends are trapped in ice. Through puzzles it is your task to free the dinos from their ice prison.
- Agnes Heyer (art, level design, some code)
- Hans-Kristian Arntzen (programming, music, some level design)
Downloads (Bundled Windows 32-bit/64-bit)
Playing the game in RetroArch
The game itself is a shared library and needs a libretro frontend (e.g. RetroArch) to run. To play Dinothawr, use the right libretro core, and dinothawr.game as a game ROM. An example command line would be:
retroarch -L dinothawr_libretro_linux_x86_64.so dinothawr/dinothawr.game
Dinothawrs gamepad control are mapped as shown here.
On PC build of RetroArch, the default keyboard binds are:
- Z: Push
- X: Toggle menu
- S: Reset level
- Arrow keys: Move around
- Escape: Exit game
Dinothawr supports a large number of platforms. We only provide bundled builds for Android. After release, we expect bundled builds to show up.
Make sure latest SDKs and NDKs (r9) are installed.
git clone git://github.com/Themaister/Dinothawr.git cd Dinothawr export DINOTHAWR_TOP_FOLDER="$(pwd)"
Build native libretro library
cd android/eclipse/jni ndk-build -j4
Build RetroArch native activity
git clone git://github.com/libretro/RetroArch.git cd RetroArch cd android/native/jni ndk-build -j4
Copy RetroArch libraries to dinothawr
cd ../libs cp -r armeabi-v7a x86 mips "$DINOTHAWR_TOP_FOLDER/android/eclipse/libs/"
Copy Dinothawr assets
cd "$DINOTHAWR_TOP_FOLDER" mkdir -p android/eclipse/assets cp -r dinothawr/* android/eclipse/assets/
Build Java frontend
Open Eclipse and import project from
android/eclipse. You should see Dinothawr assets in assets/ folder, and various libraries in libs/.
Try running the project on your device, and you should see Dinothawr.apk in android/eclipse/bin/.
Building (Linux, OSX, Windows)
git clone git://github.com/Themaister/Dinothawr.git cd Dinothawr
Build libretro core
make -j4 # (on OSX, you might need make CC=clang CXX="clang++ -stdlib=libc++")
Run Dinothawr in RetroArch
retroarch -L dinothawr_libretro.so dinothawr/dinothawr.game
Customizing / Hacking
Dinothawr is fairly hackable. dinothawr.game is the game file itself. It is a simple XML file which points to all assets used by the game. Levels are organized in chapters. Levels themselves are created using the Tiled editor. If you want to try making your own levels, make sure you use the "plain XML" format for .tmx files and not the default zlib base64.
Level design guide (pdf)