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ThomasSchemmer/README.md

Hi, I'm Thomas Schemmer
I'm doing my Phd in Communication Science at the RWTH Aachen University
Into shader (pbr/unlit/compute) and procedural generation. Would like to go deeper into Graphics Rendering

For Shader examples, go to my gists https://gist.github.com/ThomasSchemmer

Here are some of my projects. You can click on the images to go to the repository

ParticleResult WhorleyNoiseExample
overview

Pinned Loading

  1. SDF SDF Public

    Experiments with SDFs

    C#

  2. HexGame HexGame Public

    Basically an ongoing self tutoring game based loosely on the great tutorial at

    Java 2

  3. IndustrialGrowth IndustrialGrowth Public

    Java

  4. SelectorWheelShader SelectorWheelShader
    1
    //This shader creates a ring with sprites around the center of its transform
    2
    //to do so, we require a base mesh with a single triangle (best at (0,0,0))
    3
    //we then use a geometry shader to create a ring of new vertices around the original vertex
    4
    //this ring is aligned with the normals, so it will always be "flat"
    5
    //to divide the different sections, we also use wireframe shading