Hi, I'm Thomas Schemmer
I'm doing my Phd in Communication Science at the RWTH Aachen University
Into shader (pbr/unlit/compute) and procedural generation. Would like to go deeper into Graphics Rendering
For Shader examples, go to my gists https://gist.github.com/ThomasSchemmer
Here are some of my projects. You can click on the images to go to the repository
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SelectorWheelShader
SelectorWheelShader 1//This shader creates a ring with sprites around the center of its transform
2//to do so, we require a base mesh with a single triangle (best at (0,0,0))
3//we then use a geometry shader to create a ring of new vertices around the original vertex
4//this ring is aligned with the normals, so it will always be "flat"
5//to divide the different sections, we also use wireframe shading
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