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Fiber-level-Detail-Render
Fiber-level-Detail-Render PublicAn implementation of "Real-time Cloth Rendering with Fiber-level Detail" which describes some methods to render fabric fiberes in realtime (in OpenGL for this project)
C++ 2
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FDDADeformer
FDDADeformer PublicAn implementation of Fast and Deep Deformation Approximation (Bailey 2018) for Autodesk Maya.
Mathematica 7
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BounceRender
BounceRender Public[WIP] My path tracer rendering engine, with a fresh new 2022 look and a dedicated editor/vizualisor
C++
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