#Glide
##Game Description
You play as a paper plane, in an endless level where you try to get as far as possible from your starting position, gathering points based on your distance, and encountering positive and negative pickups and direction changing objects, as well as obstacles.
The game has no narrative or story-like objective, but it borrows from endless runner type experiences in which your score is based mainly on the distance you travel. With the addition of pickups, and the fact that levels are randomly generated from a set list of prefabs.
##Controls
###Keyboard:
A/left arrow key and D/Right arrow key to control the rotation. Clockwise or counterclockwise.
Escape opens the menu.
Mouse to select in the menu.
###Controller: Left D-Pad and Right D-Pad to rotate the player
Start opens up the menu.
D-Pad to cycle through menu.
Created by :
- Kwinten Van den Berghe
- René Vandamme
- Tobie Devries
- Cleon Mocika
- Philippe Mesotten