Please cf. to: synacor challenge website
== Synacor Challenge ==
In this challenge, your job is to use this architecture spec to create a virtual machine capable of running the included binary. Along the way, you will find codes; submit these to the challenge website to track your progress. Good luck!
== architecture ==
- three storage regions
- memory with 15-bit address space storing 16-bit values
- eight registers
- an unbounded stack which holds individual 16-bit values
- all numbers are unsigned integers 0..32767 (15-bit)
- all math is modulo 32768; 32758 + 15 => 5
== binary format ==
- each number is stored as a 16-bit little-endian pair (low byte, high byte)
- numbers 0..32767 mean a literal value
- numbers 32768..32775 instead mean registers 0..7
- numbers 32776..65535 are invalid
- programs are loaded into memory starting at address 0
- address 0 is the first 16-bit value, address 1 is the second 16-bit value, etc
== execution ==
- After an operation is executed, the next instruction to read is immediately after the last argument of the current operation. If a jump was performed, the next operation is instead the exact destination of the jump.
- Encountering a register as an operation argument should be taken as reading from the register or setting into the register as appropriate.
== hints ==
- Start with operations 0, 19, and 21.
- Here's a code for the challenge website: mXGTwLElcNmB
- The program "9,32768,32769,4,19,32768" occupies six memory addresses and should:
- Store into register 0 the sum of 4 and the value contained in register 1.
- Output to the terminal the character with the ascii code contained in register 0.
== opcode listing ==
-
halt:
0
stop execution and terminate the program
-
set:
1 a b
set register
a
to the value ofb
-
push:
2 a
push
a
onto the stack -
pop:
3 a
remove the top element from the stack and write it into
a
; empty stack = error -
eq:
4 a b c
set
a
to 1 ifb
is equal toc
; set it to 0 otherwise -
gt:
5 a b c
set
a
to 1 ifb
is greater thanc
; set it to 0 otherwise -
jmp:
6 a
jump to
a
-
jt:
7 a b
if
a
is nonzero, jump tob
-
jf:
8 a b
if
a
is zero, jump tob
-
add: 9 a b c
assign into
a
the sum ofb
andc
(modulo 32768) -
mult: 10 a b c
store into
a
the product ofb
andc
(modulo 32768) -
mod: 11 a b c
store into
a
the remainder ofb
divided byc
-
and: 12 a b c
stores into
a
the bitwise and ofb
andc
-
or: 13 a b c
stores into
a
the bitwise or ofb
andc
-
not: 14 a b
stores 15-bit bitwise inverse of
b
ina
-
rmem: 15 a b
read memory at address
b
and write it toa
-
wmem: 16 a b
write the value from
b
into memory at addressa
-
call: 17 a
write the address of the next instruction to the stack and jump to
a
-
ret: 18
remove the top element from the stack and jump to it; empty stack = halt
-
out: 19 a
write the character represented by ascii code
a
to the terminal -
in: 20 a
read a character from the terminal and write its ascii code to
a
; it can be assumed that once input starts, it will continue until a newline is encountered; this means that you can safely read whole lines from the keyboard and trust that they will be fully read -
noop: 21
no operation