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Avoid pickled storage (speed up orbits save/load) #84
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TomWagg
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Nov 6, 2023
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Change orbit storage to use a single table in hdf5 with a key of offsets for the different length orbits. Lazy load everything so loading a population is fast when not asking for orbits. Final positions and velocities are calculated much faster without orbits too. Essentially this makes a lot of things faster when you don't touch the full orbits and also uses less disk space 😄
This will fix #74 and will fix #75 and will fix #77